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#51
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![]() people can't understand you and the sentences that they do understand sound retarded? go back to blue.
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Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | ||
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#53
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![]() Quote:
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Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | |||
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#54
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![]() 1-45 = 5 level range so at 45 you can be attacked by players from 40 - 50
46-52 = 6 level range so at 46 you can be attacked by players from 41 - 52 (only 4 down at 46) at 52 you can be attacked by players from 46 to 58 53-60 = 7 level range so at 53 you can be attacked by players from 47 - (only 6 down at 53) or just do brackets if you really want to make it simple. 46-52 being its own brackets. 53-60 being its own bracket. lower level can stay the same.
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Current Games:
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#55
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![]() pvp range should be zone based
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#56
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![]() that would be optimal but would require a lot more coding. just make it brackets since you will generally be leveling with people in your range, its better to know if you group is in the same bracket, your lowest or highest member cant be sniped by a guy out of range to the rest of your group.
46-52 generally level together anyway. CoM for instance you generally have a 40-45 group around ent and stables while 46-52 hit up arena and moat. 53+ go on top. 53-60 should definitely be in range of each other. aside from FFA zones like planes, 53-60 will generally be contesting the same shit for xp and drops. if that is too hard to code then I say just make 46-60 in range of each other everywhere period. this would end all this zone by zone level range difference BS. 46+ is end game, if you dont want to be part of it then stay 45.
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Current Games:
Naw | ||
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