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  #11  
Old 07-15-2015, 09:46 PM
webrunner5 webrunner5 is offline
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Every little bit helps in the long run. Any pet better than none. [You must be logged in to view images. Log in or Register.]
  #12  
Old 07-15-2015, 10:06 PM
nobus nobus is offline
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I am not sure this works on P99 but if it does then you can have a buffed pet that lasts for more than 1 mob.

I was playing around with the pet at FM giant fort on live long ago, there I would pull a mob and root it, then summon a pet with the mob hitting me. Next I would buff the pet ( with the mob still hitting me ), put a heal over time on it then run off to pull.

As long as I got hit by the new pull near my pet, my pet would then move to the add after the first mob died. By doing chain pulls and taking a hit from each mob my pet would live a long life.

This could be changed up for grouping at higher levels. If you have a chain puller and you are root parking adds, make sure you run up to each add and take a hit. Your pet should be fine to take a few hits with some buffs ( add a haste too if someone in your group can cast it ).

I hope it works here as it could be fun watching a skilled cleric pull this off in groups, I'll haste and buff the pet if it happens in my group.
  #13  
Old 07-15-2015, 11:57 PM
Pscottdai Pscottdai is offline
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Quote:
Originally Posted by nobus [You must be logged in to view images. Log in or Register.]
I am not sure this works on P99 but if it does then you can have a buffed pet that lasts for more than 1 mob.

I was playing around with the pet at FM giant fort on live long ago, there I would pull a mob and root it, then summon a pet with the mob hitting me. Next I would buff the pet ( with the mob still hitting me ), put a heal over time on it then run off to pull.

As long as I got hit by the new pull near my pet, my pet would then move to the add after the first mob died. By doing chain pulls and taking a hit from each mob my pet would live a long life.

This could be changed up for grouping at higher levels. If you have a chain puller and you are root parking adds, make sure you run up to each add and take a hit. Your pet should be fine to take a few hits with some buffs ( add a haste too if someone in your group can cast it ).

I hope it works here as it could be fun watching a skilled cleric pull this off in groups, I'll haste and buff the pet if it happens in my group.
This ... as long as you continue to get hit by new mobs, it will stay around and keep fighting (on live anyways - not sure here)
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  #14  
Old 07-16-2015, 03:12 AM
Naxy Naxy is offline
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What is the "mage pet focus item quest"?
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  #15  
Old 07-16-2015, 03:26 AM
Pscottdai Pscottdai is offline
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Quote:
Originally Posted by Naxy [You must be logged in to view images. Log in or Register.]
What is the "mage pet focus item quest"?


http://wiki.project1999.com/Torch_Of_Alna_Quest
http://wiki.project1999.com/Broom_Of_Trilon_Quest
http://wiki.project1999.com/Stein_Of_Ulissa_Quest
http://wiki.project1999.com/Shovel_Of_Ponz_Quest

any of those are what they are referring to.
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  #16  
Old 07-16-2015, 03:30 AM
Naxy Naxy is offline
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Quote:
Originally Posted by Pscottdai [You must be logged in to view images. Log in or Register.]
Thanks!
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  #17  
Old 07-16-2015, 05:48 AM
Naxy Naxy is offline
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Hmm so I don't get it. Those are MAG items. Are they clickable from inventory for a cleric?
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  #18  
Old 07-16-2015, 06:55 AM
Pscottdai Pscottdai is offline
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Quote:
Originally Posted by Naxy [You must be logged in to view images. Log in or Register.]
Hmm so I don't get it. Those are MAG items. Are they clickable from inventory for a cleric?
yes, you can click from inventory
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  #19  
Old 07-16-2015, 09:33 AM
Naxi Naxi is offline
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When someone asks for you to kill them in a duel, cast the hammer on them. As Ron Popeil says; "set it and forget it!"

Also the hammer does not always die instantly after the mob it is on dies. You can ping pong the same hammer onto multiple mobs if you are in melee range getting beat on by the second mob while the first mob dies.
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