#31
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Also, the ONLY reason for a paladin to prefer undead as targets is while Unrest is level appropriate, and it has nothing to do with casting nukes. IVU lets you move around freely in the house and with some care Lulling you can get a steady diet of single pulls. Since 20-30 is also the level range where Ghoulbane is both fun and effective it all works out nicely (or it used to work out nicely, last time i looked in on it Unrest was pretty well wrecked as a legit 20-something dungeon by the PLers.). Quote:
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crabby old man playing 4000 year old goblin sim
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#32
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Folks who think Paladins need a large mana pool as part of their normal function have likely never played Paladins very much. There are a few cases where a large mana pool makes a real difference, but they're the exception, not the norm. If you want more mana for some reason, buy some wisdom gear that you can swap on. Most of the class's bread-and-butter spells--Flash of Light, stuns, etc--have a low mana cost. Even the heals are individually sort of low mana by the time the Paladin gets them. As others have said, mana regen is the main limitation.
If you're a raiding Paladin and you're regularly called on to heal so much that you feel like you need to wear high-wisdom armor, then it can help--but you've already lost. Congratulations: Your guild thinks you're worthless. Hope you enjoy your life as an unimportant tertiary healer for the other fluff folks your guild doesn't care about. If you stick it out, maybe you can even look forward to being your guild's one high-level Paladin for casting Brell's in Velious! Then you can loot uncontested class rots so you can cast Brell's even better! Joy of joys! Or go join a guild that'll actually utilize the class as a tank/offtank, for which you don't need a huge mana pool. Optionally just make a new character like most Paladins do. If you have a short attention span, here's the short version: Mana is something you gain with gear if you want it, typically for very specific situations, and not something you worry about at creation. Danth | ||
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#33
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Damn I love paladins but you guys went to town on those long ass responses lol. I will agree that the 12 mana diff between dwarf and high elf is negligible but I would say that with velious coming up as a paladin having a large mana pool and solid resists will be your best bet. I had good success keeping my dps grps alive during beta.
Also high elves are fucking lame regardless of which class you're playing, erudites are baller and I'm not just saying that bc they're black.
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Pint
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#34
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inclined to agree with Pint here
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#35
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Honestly, if I could do it again, I'd have done Human, Half Elf (which I did originally), or High Elf. The key is what you put your points into. Humans will be most well rounded. Half elves have crappy base wisdom but you can put points into it. This becomes especially more valuable if you get into AE grouping to get from 51-60. Healing Wave of Prexus is a mana drain but will save your AE group. Tunare is the only viable diety unless you just love roleplaying. Easy epic.
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