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#21
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The definition of classic is EQ under his direction. | |||
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#22
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The game morphed quite a bit visually, gaemplay-wise, and its overall feel. Luclin feels like a spin-off rather than logical progression of Classic > Kunark > Velious which all felt connected to each other. Change in dev teams was palpable. | |||
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#23
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You mean the same scum bag who basically embezzled from a kickstarter campaign, and was one of the primary reasons Vanguard had a horrible release? Okay. | |||
Last edited by HatefulxxDesign; 08-01-2015 at 05:47 PM..
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#24
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