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#132
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | |||
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#133
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![]() Lol swish. I love your gifs.
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#134
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#135
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![]() Good decision by the staff, screenshots showing luclin models poorly reflected the server, the luclin models look like trash.
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#136
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I agree that what the players want does not take precedence over what the devs envision for the server and I said as much, but again if you look at what was quoted in my post it seemed like there is room for interpretation of that vision. As far as some of the other "quality of life" changes, I did not mention them because they effect the play and mechanics of the game. Things like not having a compass or map and having to actually navigate and know your zones is one of the many reasons I like classic Everquest and why I choose to spend my time playing Project 1999. As for things like the UI not being classic I understand why they cant do anything about it (and I think such things or discussion of custom content distract from the topic at hand) and I don't mind it, but similarly they could do nothing and allow the people that do appreciate a different look/aesthetic to have it. | |||
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#137
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![]() I would love to have classic everquest made By everquest next engine
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#138
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As to the "vision" of the server being open to interpretation, how is it so? They have consistently and relentlessly removed non-classic mechanics as they are found/as they are able to. There is no interpretation there: they want Everquest in the Velious Era. That's the vision, that's the goal, that's the server as best as possible. They can and will continue to remove things that people "like" because they were not available during Velious. This not open to interpretation. You say you are new here, so I'm sure you weren't around when they pulled out the compass, the target rings, or any of the other non-classic stuff. Kleenex stock shot up 10%, and stores all across the US were out of stock on ass-doughnuts to sit on for weeks as a large number of p99 players needed them to dry their tears and soothe their butthurt. As to the UI, it is actually not simply a matter of aesthetics; it is makes the game significantly easier to manage. One chat window with all of the information the game presents is far, far more difficult to manage than a modern UI. The increased number of hotkeys, the extra chat windows and all of the other things you see on a modern UI make the game easier, they don't just look pretty. Think of it like a car: the classic Everquest UI was a stick with no tachometer. Modern Everquest has a tachomter and a lot of other gauges. This is not an aesthetic change, it changes the way you drive. Rather than knowing when to shift by the feel of the vehicle, the sound from the engine, you look at the dial and know exactly when to do so. | |||
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#139
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![]() Look... I play P99 for two reasons.
1). It's free unless I choose to donate to help support it's *NOT FOR PROFIT* status. 2). I actually missed playing the old school way. Corpse runs, spell book in your face, no in game maps, limited or (better yet) no UI mods, etc. I didn't fall in love with WOW... I fell in love with EverCrack! Sure... I do like some of the "features" that the Luclin (and later) expansion brought, but they fundamentally changed the game. If I wanted to play with those "features" enabled, I'd play on one of the live servers... or one of the other EMUs. But I don't want everything handed to me on a silver platter... I don't want to be standing in the POK getting my 6 box uber buffed, then go out to kill raid mobs. I say make P99 as close to 100% content original as you can and keep boxers off the server... and fuck anyone who whines about it. They can go play WOW. | ||
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#140
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