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  #131  
Old 08-06-2015, 10:48 PM
Portasaurus Portasaurus is offline
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Originally Posted by captnamazing [You must be logged in to view images. Log in or Register.]
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  #132  
Old 08-07-2015, 08:06 AM
Tiewon Shu Tiewon Shu is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
My vision for a custom server would be a separate server. I'd like p99 pve server, or any future incarnations of it to remain as classic as possible.
Thanks Nilbog! That's all I wanted answered. Sorry the thread caused so much drama.
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  #133  
Old 08-07-2015, 09:24 AM
bakkily bakkily is offline
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Lol swish. I love your gifs.
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  #134  
Old 08-07-2015, 10:21 AM
dnatabar dnatabar is offline
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Originally Posted by TrollCall [You must be logged in to view images. Log in or Register.]
just wanted to chime in and say that the recent changes have no impact on the "Freeport vision" being used on red. Since they are only monitoring changes on globalload.txt whereas my "Freeport vision" changes are in global_chr.s3d . so no, this change had nothing to do with red.
Isnt that admitting to changing the game client?
  #135  
Old 08-07-2015, 10:33 AM
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Good decision by the staff, screenshots showing luclin models poorly reflected the server, the luclin models look like trash.
  #136  
Old 08-07-2015, 12:47 PM
Glamdring6 Glamdring6 is offline
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Originally Posted by Kevris [You must be logged in to view images. Log in or Register.]
It does create practical issues; it has been pointed out many times by many people that the Luclin-era troll/ogre models are able to reach places the classic models cannot.

Not to mention the fact that nobody's personal preference takes precedence over the vision of the server: to present a classic Everquest experience.

That means no target rings, no compasses, no con-colors on the target windows and none of the other so-called quality of life enhancements.

You may be about to say: "what about the night vision, the UI ..etc"

Rest assured they would change that if it were possible.
I am aware that luclin models can lead to exploits, but if you look at what I quoted it seems it wasn't really an issue other than perhaps on Red, and I am all for those that cheat being punished accordingly. I am admittedly relatively new to P99 and haven't spent a lot of time on forums but it would seem to me most people are not using the newer models for these exploits, although if it has been a rampant issue I understand how some could ruin it for all.

I agree that what the players want does not take precedence over what the devs envision for the server and I said as much, but again if you look at what was quoted in my post it seemed like there is room for interpretation of that vision.

As far as some of the other "quality of life" changes, I did not mention them because they effect the play and mechanics of the game. Things like not having a compass or map and having to actually navigate and know your zones is one of the many reasons I like classic Everquest and why I choose to spend my time playing Project 1999. As for things like the UI not being classic I understand why they cant do anything about it (and I think such things or discussion of custom content distract from the topic at hand) and I don't mind it, but similarly they could do nothing and allow the people that do appreciate a different look/aesthetic to have it.
  #137  
Old 08-07-2015, 02:13 PM
Negadien2 Negadien2 is offline
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I would love to have classic everquest made By everquest next engine
  #138  
Old 08-07-2015, 04:54 PM
Kevris Kevris is offline
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Quote:
Originally Posted by Glamdring6 [You must be logged in to view images. Log in or Register.]
I am aware that luclin models can lead to exploits, but if you look at what I quoted it seems it wasn't really an issue other than perhaps on Red, and I am all for those that cheat being punished accordingly. I am admittedly relatively new to P99 and haven't spent a lot of time on forums but it would seem to me most people are not using the newer models for these exploits, although if it has been a rampant issue I understand how some could ruin it for all.

I agree that what the players want does not take precedence over what the devs envision for the server and I said as much, but again if you look at what was quoted in my post it seemed like there is room for interpretation of that vision.

As far as some of the other "quality of life" changes, I did not mention them because they effect the play and mechanics of the game. Things like not having a compass or map and having to actually navigate and know your zones is one of the many reasons I like classic Everquest and why I choose to spend my time playing Project 1999. As for things like the UI not being classic I understand why they cant do anything about it (and I think such things or discussion of custom content distract from the topic at hand) and I don't mind it, but similarly they could do nothing and allow the people that do appreciate a different look/aesthetic to have it.
The issue on Red is wholly different: they modified game files to change skeletons to have a default human appearance so as to defeat the lack of nameplates above the heads of skeletons. That said, it matters little: If Luclin troll/ogre models have an advantage over the classic models, regardless of how small it is, it affects gameplay. If it affects gameplay, it is not a personal preference. It doesn't matter if it's one person, or the entire server using it: just because it is a "small" problem doesn't mean it's not a problem.

As to the "vision" of the server being open to interpretation, how is it so? They have consistently and relentlessly removed non-classic mechanics as they are found/as they are able to. There is no interpretation there: they want Everquest in the Velious Era. That's the vision, that's the goal, that's the server as best as possible. They can and will continue to remove things that people "like" because they were not available during Velious. This not open to interpretation. You say you are new here, so I'm sure you weren't around when they pulled out the compass, the target rings, or any of the other non-classic stuff. Kleenex stock shot up 10%, and stores all across the US were out of stock on ass-doughnuts to sit on for weeks as a large number of p99 players needed them to dry their tears and soothe their butthurt.

As to the UI, it is actually not simply a matter of aesthetics; it is makes the game significantly easier to manage. One chat window with all of the information the game presents is far, far more difficult to manage than a modern UI. The increased number of hotkeys, the extra chat windows and all of the other things you see on a modern UI make the game easier, they don't just look pretty. Think of it like a car: the classic Everquest UI was a stick with no tachometer. Modern Everquest has a tachomter and a lot of other gauges. This is not an aesthetic change, it changes the way you drive. Rather than knowing when to shift by the feel of the vehicle, the sound from the engine, you look at the dial and know exactly when to do so.
  #139  
Old 08-07-2015, 05:02 PM
daddyniko daddyniko is offline
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Look... I play P99 for two reasons.

1). It's free unless I choose to donate to help support it's *NOT FOR PROFIT* status.
2). I actually missed playing the old school way. Corpse runs, spell book in your face, no in game maps, limited or (better yet) no UI mods, etc.

I didn't fall in love with WOW... I fell in love with EverCrack! Sure... I do like some of the "features" that the Luclin (and later) expansion brought, but they fundamentally changed the game. If I wanted to play with those "features" enabled, I'd play on one of the live servers... or one of the other EMUs. But I don't want everything handed to me on a silver platter... I don't want to be standing in the POK getting my 6 box uber buffed, then go out to kill raid mobs. I say make P99 as close to 100% content original as you can and keep boxers off the server... and fuck anyone who whines about it. They can go play WOW.
  #140  
Old 08-07-2015, 06:45 PM
AMeanCow AMeanCow is offline
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Quote:
Originally Posted by daddyniko [You must be logged in to view images. Log in or Register.]
Look... I play P99 for two reasons.
and fuck anyone who whines about it.
I think players like myself who would have greatly enjoyed a graphic upgrade that doesn't effect the play experience of others, should be able to speak our mind and let the devs know our feelings, without having to face such sharp hostility. There's no reason for it and makes the community feel unwelcoming and hostile. Is that what we want? Shouldn't we be able to say what we like and dislike about the project so far? Sure the devs can make the game any way they want but what joy is there to be had in making a community project where opinions are attacked and membership suffers?
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