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  #71  
Old 01-03-2011, 10:40 AM
Loke Loke is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I wouldn't mind at all if he devs switched the ZEMs on those two zones.
I would. Not classic AND Sol A is way cooler than CT. Also, I would argue that Sol A is more difficult than CT in certain areas.
  #72  
Old 01-03-2011, 10:42 AM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I would. Not classic AND Sol A is way cooler than CT. Also, I would argue that Sol A is more difficult than CT in certain areas.
Hmm. Pretty sure CT is a good deal harder that sola.
  #73  
Old 01-03-2011, 10:44 AM
Mardur Mardur is offline
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This is why CT became a ghost town on live also and was eventually revamped into a 50+ zone. CT is hard, and without rubicite the loot sucks.
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  #74  
Old 01-03-2011, 10:59 AM
Estu Estu is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
If the numbers previously posted are correct
They're not.
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  #75  
Old 01-03-2011, 11:01 AM
Nanto Nanto is offline
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Is Highkeep still nerfed from the exploiters?
  #76  
Old 01-03-2011, 03:28 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Nanto [You must be logged in to view images. Log in or Register.]
Is Highkeep still nerfed from the exploiters?
It doesn't seem to be when I take alts there, but I have no way to really accurately calculate if there is a bonus. All I can tell you is that the goblins are good exp from like 24 to 30 (well not so much at 30 cause of hell level). At 30 you can still stay in the basement for a level or two and past that you can kill guards if you want to.

At the very least I can tell you that the exp penalty that was in place temporarily was removed.
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  #77  
Old 01-03-2011, 09:14 PM
Kayd Kayd is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
There's the patch. Honestly think maybe 5% of the server actually played launch 1999 on live. From March to November 1999 on Veeshan if it was peak you could count the number of people "adventuring" in SolA on one hand, tops. Look at the zones listed above.. These zones were *not* given some silly artificial ZEM boost because they were PACKED WITH PLAYERS RECEIVING THE BEST XP IN NORRATH PER KILL.

They were artificially boosted in later patches to get people the heck out of Guk, Cazic, and SolB and into the other *underutilized* zones. You'll notice no boost for Cazic, Solb, Guk, Seb, Karnors, Chardok, or (lol) Dreadlands... Because that's where people *actually* were. [You must be logged in to view images. Log in or Register.]
I would like to add that overcrowding was a massive issue at the time. It was common during prime to time have over 130 people in a lot of zones, while others were virtually bare. The tweak wasn't just to get people into underutilized zones it was to ease a general overcrowding issue, and without the overcrowding issue the need for the experience tweak is questionable.
  #78  
Old 01-03-2011, 09:41 PM
Ralexia Ralexia is offline
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Can a Dev please post the real ZEM numbers?
  #79  
Old 01-03-2011, 09:48 PM
Estu Estu is offline
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Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Can a Dev please post the real ZEM numbers?
Devs aren't going to release the real numbers; I've asked.
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