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View Poll Results: Which Velious Faction(s) did you choose?
Coldain Dwarves 17 7.83%
Kael Giants (Kromrif/Kromzek/Tormax) 15 6.91%
Claws of Veeshan 6 2.76%
Coldain Dwarves and Claws of Veeshan 104 47.93%
Coldain Dwarves and Kael Giants 9 4.15%
Kael Giants and Claws of Veeshan /boggle 4 1.84%
None. #thuglife 29 13.36%
All of them. 8 3.69%
Melt steel beams jet fuel does not. 25 11.52%
Voters: 217. You may not vote on this poll

 
 
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  #20  
Old 08-21-2015, 09:38 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by HowlingMad [You must be logged in to view images. Log in or Register.]
Sad thing is if you're high enough in levels, you shouldn't need succor.

SoW before zoning in, and have inviz ready to deal with the ulthorks (SP?).

Then begin the mad dash/swim up the water column.

After you're out of the water, take five seconds and then make the mad dash to WW.

If you're under level 50, then yes it is probably best to succor across. More importantly being under level 50 is going to have health risks past Sirens anyway.

In Conclusion, the necklace is a neat toy but beyond that, killem all and let their deities sort it out. Veeshan especially, her brood's fun to kill.
There are 3 sea horses in that gauntlet, if they aggro on the server tick you could be facing 6-12 rounds of 240~ each. Enough to kill basically any caster class. Plus the possibility of being stunned... And they also can out swim a max swimming/SoW'd player because of how they path, especially through the Z Axis as you climb the tube to jump the waterfall.

I've seen many people survive it and I've also seen many get 1 rounded or get stunned on the swim and die.

Neck is glorious to not need to deal with this at all.
 


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