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#11
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This will save you some frustration.
Create a macro with the first line being /loc Put macro on hot bar. Bind it to your forward movement key. Now, when u get ass-fucked by a fungi twink who has been trolling on Red for 5 years you will at least be able to recover your body. | ||
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#12
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#13
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After that you'll be raiding with the same players who have been running the show here for years, they will gear up multiple characters(because all of theirs are banned) while forcing you to play desired class and putting you on the backburners behind all their "goog friends".
__________________
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#15
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#16
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I'm a bit late to this thread, but if you do not like kiting and want to become a fast running, slow damaging melee who grabs an occasional partner ... check out the making plat guide. The rabid wolf and rabid bear quests in QH give great plat for the level and also great experience--and a fast running bard is probably second to a tracking ranger in completing these quests. Gnoll teeth are stackable (as opposed to crushbone belts) with two options for turn in, and bandit sashes give experience and plat. The bandit hill camp is the most well known, but has a pesky brigand for early levels. There are at least four other concentrations of bandits in the zone, as well as raiders in NK, SK, and EW (watch out for the druid casters). You will level more slowly than AoE kiting, but it's an option for anyone who starts in Qeynos. Sometimes an empty zone is a good zone.
I moved back and forth from the Karanas to Fadwyer leveling up, sometimes grouping in MM dodging PKers, and sometimes soloing in the Karanas. Play how you want. | ||
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#17
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#18
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Silver linings etc, soloing can make you play your class better. I solo'd my cleric for most of it and while its always easy to watch health bars and gauge when you need to heal, it's not so easy to think
"shit, that monk is a cunt and just brought 5 mobs into the camp... if I root 3 of them our down time won't be half as bad" (assuming no CC'er). I've been soloing a bit on my bard, learning some good tricks that I don't think I would have done had I grouped up.
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#19
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On pvp servers people always were aware of the risk they took when they went far away from zone line and chose to flee from losing battles. This will never change, it is a core game element. Root or harm touch to finish em off.
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