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  #11  
Old 08-26-2015, 03:01 PM
captnamazing captnamazing is offline
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This will save you some frustration.

Create a macro with the first line being /loc

Put macro on hot bar. Bind it to your forward movement key.

Now, when u get ass-fucked by a fungi twink who has been trolling on Red for 5 years you will at least be able to recover your body.
  #12  
Old 08-26-2015, 03:09 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by captnamazing [You must be logged in to view images. Log in or Register.]
This will save you some frustration.

Create a macro with the first line being /loc

Put macro on hot bar. Bind it to your forward movement key.

Now, when u get ass-fucked by a fungi twink who has been trolling on Red for 5 years you will at least be able to recover your body.
Oh this is good to know. I'd not have thought of that ^^
  #13  
Old 08-29-2015, 09:32 AM
filthyphil filthyphil is offline
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Quote:
Originally Posted by DRAGONBAIT [You must be logged in to view images. Log in or Register.]
stick to a zoneline if u dont know someone whos on the zone, learn to plug. look for grps on /ooc, hard to start, get a port to gfay, crushbone/unrest/mistmoore area. after that ull be going. gluck
Everything that's wrong with this server. People would rather disconnect then die, they will hug the zone line and dance across it anytime real pvp happens. You are forced to level in the same zones on every character because all the alternatives are abandoned.

After that you'll be raiding with the same players who have been running the show here for years, they will gear up multiple characters(because all of theirs are banned) while forcing you to play desired class and putting you on the backburners behind all their "goog friends".
  #14  
Old 08-29-2015, 01:20 PM
Ando Ando is offline
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Originally Posted by filthyphil [You must be logged in to view images. Log in or Register.]
Everything that's wrong with this server. People would rather disconnect then die, they will hug the zone line and dance across it anytime real pvp happens.
^
  #15  
Old 08-29-2015, 01:38 PM
Frudrura Frudrura is offline
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Quote:
Originally Posted by filthyphil [You must be logged in to view images. Log in or Register.]
Everything that's wrong with this server. People would rather disconnect then die, they will hug the zone line and dance across it anytime real pvp happens. You are forced to level in the same zones on every character because all the alternatives are abandoned.

After that you'll be raiding with the same players who have been running the show here for years, they will gear up multiple characters(because all of theirs are banned) while forcing you to play desired class and putting you on the backburners behind all their "goog friends".
It is sad but I think this is something I will have to face at some point. I am not that far level wise yet. My guess is I will probably just make an alt as I get closer to 60 because anything I would want to do is largely controlled by a few people, and the way things get done doesn't seem to be the prettiest.
  #16  
Old 08-30-2015, 02:23 PM
lowner411 lowner411 is offline
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I'm a bit late to this thread, but if you do not like kiting and want to become a fast running, slow damaging melee who grabs an occasional partner ... check out the making plat guide. The rabid wolf and rabid bear quests in QH give great plat for the level and also great experience--and a fast running bard is probably second to a tracking ranger in completing these quests. Gnoll teeth are stackable (as opposed to crushbone belts) with two options for turn in, and bandit sashes give experience and plat. The bandit hill camp is the most well known, but has a pesky brigand for early levels. There are at least four other concentrations of bandits in the zone, as well as raiders in NK, SK, and EW (watch out for the druid casters). You will level more slowly than AoE kiting, but it's an option for anyone who starts in Qeynos. Sometimes an empty zone is a good zone.

I moved back and forth from the Karanas to Fadwyer leveling up, sometimes grouping in MM dodging PKers, and sometimes soloing in the Karanas. Play how you want.
  #17  
Old 08-30-2015, 02:41 PM
Frudrura Frudrura is offline
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Quote:
Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]
I'm a bit late to this thread, but if you do not like kiting and want to become a fast running, slow damaging melee who grabs an occasional partner ... check out the making plat guide. The rabid wolf and rabid bear quests in QH give great plat for the level and also great experience--and a fast running bard is probably second to a tracking ranger in completing these quests. Gnoll teeth are stackable (as opposed to crushbone belts) with two options for turn in, and bandit sashes give experience and plat. The bandit hill camp is the most well known, but has a pesky brigand for early levels. There are at least four other concentrations of bandits in the zone, as well as raiders in NK, SK, and EW (watch out for the druid casters). You will level more slowly than AoE kiting, but it's an option for anyone who starts in Qeynos. Sometimes an empty zone is a good zone.

I moved back and forth from the Karanas to Fadwyer leveling up, sometimes grouping in MM dodging PKers, and sometimes soloing in the Karanas. Play how you want.
I think this is a good post. I leveled in Qeynos area until around 15 on my Bard, where I went to OT to swarm. (Also swarmed in NK from level 8)
  #18  
Old 08-30-2015, 03:19 PM
Swish Swish is offline
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Silver linings etc, soloing can make you play your class better. I solo'd my cleric for most of it and while its always easy to watch health bars and gauge when you need to heal, it's not so easy to think

"shit, that monk is a cunt and just brought 5 mobs into the camp... if I root 3 of them our down time won't be half as bad" (assuming no CC'er).

I've been soloing a bit on my bard, learning some good tricks that I don't think I would have done had I grouped up.
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  #19  
Old 08-30-2015, 03:38 PM
Gustoo Gustoo is offline
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On pvp servers people always were aware of the risk they took when they went far away from zone line and chose to flee from losing battles. This will never change, it is a core game element. Root or harm touch to finish em off.
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