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#61
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You show up in a spot, no mobs are there, /shout if it's camped and wait for a response. If someone is sitting at the camp invis'd, odds are they are afk, so don't expect an instant response. The only thing i'm really poking and prodding is the idea that if you follow a trail of dead mobs to a named spawn, it ain't up, and you haven't aggro'd anything in the last 2 minutes.... : GUESS WHAT GENIUS SOMEONE MIGHT BE KILLING THAT AREA! That's all i'm asking. Pause for a second and play the "logic" game. Guktower: Yeah, it's a mess.. Ideally on live this is what you would have: 1 full group pulling Lord/AM/Hand. Easily done. 1 full group pulling Frenzied/Sent/Jail. 1 full group pulling bottom tower from Exe to Jail. 1 full group pulling Savant Thru Ritualist. 1 full group pulling Minos/Elder/ 1 full group pulling Live keep / EE 1 full group pulling king thru front end (Apprentice? White Gold Necklace mob) 1 full group camping bedroom spiders bats n frogs. Couple toons hitting entry mobs. Here's where it gets interesting: There really aint a ton of grouping in guk, for the main reason of a lack of Bedroom group at most hours makes stacking invis a nightmare, and no one travels to guk looking for a PUG and leaves happy. None of the real camps are really reachable pre-49 without some help invis-stacking or sheer luck of catching all the bedroom/ZI/Icebone area dead and bloated. Short version: not much grouping in guk unless you bring your own. Relative power issue: I've done it as a cleric with a manastone. Lull is neat. Solo with maxed up hps for manastone efficiency I could (as a cleric) completely keep down Ritualist / Ass / Sup / Sav / Cav/ Sage / Exe solo with time for a smoke break waiting for repops. As a necro I could easily slaughter all 7 of those names by simply summoning a pet, using undead lull in spots, and just mass slaughtering any frog in my path from Rit to Exe. Mages can do much the same thing, albeit they'll leave exe alone and have to sweat the 4-pull from Savant if they wanna get down into Sage area. Or buy IVU potions, but once again they'd be stuck either sticking to Rit/Ass/Sup or bottom tower.. or AM. etc. Even a paladin can use lull and IVU to basically keep every named spawn in the tower down. Enchanters too obv. Most of us are now used to Diablo/Wow type games where you prance around and plunder, not sit in one spot with your wristwatch set for 22-28 min intervals. The former is 10x more exciting than the latter. And it sucks as a class who can down a good 25-30 mobs in a 28 min respawn window to sit his happy a$$ at the Sage or Ass/Sup spawn and basically waste their time, especially if you have a buddy with you that needs the XP. Does the fact that i can pulverize the whole tower from Rit to Jail give me the right to claim a zillion spawns? Of course not. But if have to make the dude XP leeching off me park in Sage it limits the square radius i can spam kill and still get him xp. And yeah, most times i'll just abandon all the nameds and just slaughter from bottom tower thru Frenzied & lord killing all the trash mobs in the name of xp. So meh. Sol B is probably worse because a BnB group will handcuff the Royals group, especially if there's a window group, because the Window can definitely pull through noble and 9/10 BnB groups ain't going to come close to keeping down all the bats bugs n beetles. And if the BnB sits by the trap, it stops the royals from pulling down the bats in the first two rooms, when BnB could easily park further in and still keep Nox/Death Beetle/Stone Spider down. Guards: There's a reason guards weren't buffed/nerfed till Kunark was well out: they were truly one of the few alternatives to make a smattering of coin and XP in Classic, once 1/3 of the server hit 50.. Much less a good 80%+ like we have on here. Too many people care here. There isn't the laid-back casual player base there was 10 years ago. It's present here, but it's a small rippling baby wave in an Ocean of people still nurturing their 10-year old e-peen. Why is Guk/SolB/MM/etc in it's present condition? Player greed. Pure and simple. Why are the planes the same way? Player greed. Why are the Dragon encounters handled the way they are? Player greed. Skill is completely out the window. Most people here know how to kill things. Gonna have to give up any semblance of a life to be truly 'uber'. We all understand this, it ain't a new concept. But if Kunark's a good 3-6 months away, can we seriously look at a boost in donations and the feasibility of splitting this server in half? Everyone wins (except the gms/devs obv).. We'll need more hardware, more bandwith, and (most importantly) more GMs n Guides to handle both servers.. people trustable and trained to deal with our pathetic, whining, angry-at-the-world a$$es. We already got a Beta site out that sits with 10ppl on it most times.. Why? Player greed, we already covered this. Plus the funky zones like Chardok and Seb and Skyfire and OT and Karnors and HS aren't available yet.. But if we have the ability to pop another server up like that, we might wanna look at seeing if a few of our guilds wanna start fresh. Imagine TMO/DiV/PP/VD/LA heading up server 2 and IB/DA/Doze/Breg/Panth/DW heading up the other... Would that solve everything entirely? No, but by god it would at least be a step in the right direction.. There is *nothing* more classic than a server split and having options. It's a lot closer to the vision than instances and summoned bankers and cats on the moon and such. Wowthatwasarealtangent. Cheers. [You must be logged in to view images. Log in or Register.] | |||
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#62
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![]() Cool novel.
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#63
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![]() I would like to subscribe to your newsletter bubs!
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#64
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#65
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![]() I had a similar situation about 2 months ago. I entered Grobb to kill the guards. A mage was killing near front I invised and went to back near the banker. 11 mobs in between those 2 spots plus one GM that i usually kill because its a little tough to move past him. I was going to kill the back 5 guards and the gm and confine myself to 2 small areas...When the mage made it to the back area where i was he said in /ooc that guards are camped. I replied which guards are you killing...he said all...I said you cant camp a whole zone. He got mad..blah blah....said that was how everyone else did it....i killed a few more and left....hate conflict.
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