Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #141  
Old 09-01-2015, 06:57 PM
Grubbz Grubbz is offline
Banned


Join Date: May 2010
Posts: 581
Default

Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
you and others like you have totally missed the point

many epics coudlnt be completed until you were a certain level. the quest giver simply wouldnt talk to you or accept the items. Even the rogue epic has an NPC that wont talk to anyone below level 50 and that's the easiest to complete

IMO epic MQ's should be removed entirely so that people legitimately trying to do their quest dont get blocked out by farmers
WRONG - No epic quest NPC before luclin came out had a min level req and if you disagree with this you have never truly played eq back in its heyday.
  #142  
Old 09-01-2015, 07:01 PM
AzzarTheGod AzzarTheGod is offline
Planar Protector

AzzarTheGod's Avatar

Join Date: Jun 2015
Location: Sullon Zek
Posts: 7,762
Exclamation

Quote:
Originally Posted by Grubbz [You must be logged in to view images. Log in or Register.]
WRONG - No epic quest NPC before luclin came out had a min level req and if you disagree with this you have never truly played eq back in its heyday.
This. Kender is simply incorrect. A FEW EPICS had a level 50 CHAT restriction I believe on the NPC conversation. THIS HAD NOTHING TO DO WITH THE TURN-IN WORKING, AS WE FOUND OUT ONCE THE QUESTS WERE SOLVED. MANY QUESTS HAD NON-TRIGGERED DIALOGUE THAT YOU DID NOT HAVE TO COMPLETE.

Only 2-3 classes epic quests had a meaningful "Hail" restriction that prevented anyone below 50 from triggering the dialogue to cause a despawn/repop/pop. Etc. that I can recall. If you wanted to make it classic you would need to do forum archive research and learn which NPCs/epics were impacted by the sub-50 "Hail"/chat/dialogue restriction.

The majority of epics were not affected by the level 50 chat/hail restriction because the dialogue was discovered to be meaningless unless triggers/depops based on DIALOGUE were necessary.

You obviously didn't play 1999-2001 era. As previously mentioned in the thread, people recall Telin Darkforest not responding in classic, but he would accept the items anyway as it didn't require dialogue to depop/trigger anything. He took the items no problem.
Last edited by AzzarTheGod; 09-01-2015 at 07:07 PM..
  #143  
Old 09-01-2015, 07:06 PM
Grubbz Grubbz is offline
Banned


Join Date: May 2010
Posts: 581
Default

Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]

Only 2-3 classes epic quests had a meaningful "Hail" restriction that prevented anyone below 50 from triggering the dialogue to cause a despawn/repop/pop. Etc. that I can recall. If you wanted to make it classic you would need to do forum archive research and learn which NPCs/epics were impacted by the sub-50 "Hail"/chat/dialogue restriction.

You obviously didn't play 1999-2001 era.
Pretty sure the beastlords epic quest started the whole min level to spawn epic mob (you couldn't spawn the spirits prior to 51, if i recall correctly) or hand in items.
  #144  
Old 09-01-2015, 07:09 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Thulghor [You must be logged in to view images. Log in or Register.]
Doing restrictions/patches based off of original developer intent now? When's that Soulfire nerf coming?
This.

Though I tend to agree with the caps lock warriors. I agree NPCs had talking level restrictions, however they accepted items just fine. I know for a fact completed cleric, warrior, ranger, bard, and maybe wizard epics pre-50/46 on live. Obviously this was out of era, but classic/Kunark quests weren't too sophisticated in their requirements. Basically they should just check a faction level.

Class, race, level, flags/keys were eventually checks added to quests in EQ but not until later on. The first quests I can think of that ate your items if you were too low level were the PoGrowth ones in Velious, which required level 55.

In the grand scheme of things this change isn't a big deal. Just means I'll have to PL my alts a bit before I want to solo a bunch on them. But I think this is a subtle attempt to reduce Epic MQ sales to reduce the RMTers claiming they were selling epic MQs etc. Which is a good thing in my books. I just hope they don't remove MQing because that is classic as classic gets and helps players complete epics. I don't know if we would've completed half the SK or Mage epics we had if we couldn't have looted pieces and MQ'd them to deserving mains afterwards.
Last edited by Daldaen; 09-01-2015 at 07:12 PM..
  #145  
Old 09-01-2015, 07:18 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I used to PL 0-45 in 4 hrs. Not that big a deal.

H
  #146  
Old 09-01-2015, 07:21 PM
Rararboker Rararboker is offline
Banned


Join Date: Oct 2013
Posts: 728
Default

Since this was posted I've gone from 22 to 27. Only 19 more to go!
  #147  
Old 09-01-2015, 07:21 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

I think most telling is, in my research, there isn't any indication of SOE ever removing any of the alleged restrictions of characters having epics pre 46.

I imagine if SOE had removed whatever mechanic people think existed that prevented a level 45 from completing an epic, there would have been a post to the effect of "LOL I CAN LEVEL 1 EPIC ROGUE NOW", which there isn't.
  #148  
Old 09-01-2015, 07:27 PM
AzzarTheGod AzzarTheGod is offline
Planar Protector

AzzarTheGod's Avatar

Join Date: Jun 2015
Location: Sullon Zek
Posts: 7,762
Question

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I used to PL 0-45 in 4 hrs. Not that big a deal.

H
Doing a SQL database sort and mod to flag all existing epics to grandfather them in, also is not that big of a deal.

The functionality to do something like this already exists, if not from one side, then from the other side ala Circlet of Shadows, Pre-nerf fungi staff, etc. so not sure why this would remain off the table?
  #149  
Old 09-01-2015, 07:44 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
Doing a SQL database sort and mod to flag all existing epics to grandfather them in, also is not that big of a deal.

The functionality to do something like this already exists, if not from one side, then from the other side ala Circlet of Shadows, Pre-nerf fungi staff, etc. so not sure why this would remain off the table?
So is doing an sql query of epics and when levels were achieved. Delete all epics attained before 46. And require min level of 46 to attain.

I can see epic with fungi, would make rapid solo exp. With no need to group.

Maybe they should require you to group in grouos of 3 or more to get exp? That would help force ppl to group more!

H
  #150  
Old 09-01-2015, 08:14 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

Not classic, but good change.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:49 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.