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  #11  
Old 09-11-2015, 01:59 PM
kledar kledar is offline
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well there is this guide on wiki http://wiki.project1999.com/Treasure_Hunting_Guide
  #12  
Old 09-11-2015, 02:00 PM
Sillyturtle Sillyturtle is offline
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Quote:
Originally Posted by trite [You must be logged in to view images. Log in or Register.]
If you choose enchanter, go with dark elf or high elf. Be agnostic. Put as many points as you can into charisma, if there are leftover points put them into int. As soon as you get dark elf illusion, which is at a low level, you will be able to do a quest for a good item called Stein of Moggok. Doing this quest will involve journeying to the ogre city of Oggok. There you can buy a great enchanter item off of the merchants called crude stein for like 7-9pp. The Stein of Moggok quest you will be able to repeat a couple of times and sell for about 250pp each time. Buy charisma gear with this money. Try and get it to 200. You will be able to charm solo up once you get past level 12 with this level of charisma. Quests along the way that can also net you cash but you won't be able to do until like the late 20s will include incandescent mask, incandescent gloves, rod of insidious glamour (all of these items will be the best available for you as well in their respective slots until you get higher level). As for your question about fungi tunic, an enchanter is a neccessary part of any good King group in Sebilis (the camp where it drops) but you will probably need to be 57+. As an enchanter I won the roll on the second tunic I saw drop at like level 58 or 59. G'luck. As others have said shamans and necromancers are also great choices. If you choose necromancer be an iksar, if you choose shaman be an ogre.
That is amazingly helpful. THank you so much.
  #13  
Old 09-11-2015, 02:05 PM
Toehammer Toehammer is offline
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I strongly suggest playing a class that is not too complicated if it is your first time playing. I think enchanter wouldn't be the best choice.

Shaman is pretty straightforward (my favorite class actually). You can attack a little bit, heal a little bit, buff a little bit. Once you get regeneration spells, cannibalize, and slow, you will understand the class.

Druid is also worth mentioning, as you have teleport spells, so you can see the world and get to learn all about Norrath. Druid can be fun I think as a first class.

Whatever class you are, team up with someone as soon as possible... grouping is the best way to learn about EQ and have the most fun. 95% of people on these servers are pretty cool if you ask questions, so don't be shy.
  #14  
Old 09-11-2015, 03:50 PM
Charlievox Charlievox is offline
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http://wiki.project1999.com/Loraen%27s_Enchanter_Guide
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  #15  
Old 09-11-2015, 03:52 PM
Charlievox Charlievox is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
I strongly suggest playing a class that is not too complicated if it is your first time playing. I think enchanter wouldn't be the best choice.
On the other hand, if you can play an Enchanter well, you can easily learn to play most other casters and priests
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  #16  
Old 09-11-2015, 04:51 PM
Toehammer Toehammer is offline
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Quote:
Originally Posted by Charlievox [You must be logged in to view images. Log in or Register.]
On the other hand, if you can play an Enchanter well, you can easily learn to play most other casters and priests
This is true. The learning curve for a first timer on enchanter might be very steep and frustrating along the way. Casters are squishy, and die easily if a couple mistakes are made. That is why I suggest shaman/druid. With SoW, it is much tougher to die. For a first time EQ player, dying can be a major bummer, and anything to avoid dying is valuable.
  #17  
Old 09-11-2015, 05:17 PM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Sillyturtle [You must be logged in to view images. Log in or Register.]
So I think my original question stands. Did velious change everything to No Drop?

I'll also add a new question. What class would YOU pick, based on what I'd like to do? (That being level up a character to make money and farm items for other characters. I suppose that means the character would have to be useful in a group as well as soloing.)
If you're new to the game I recommended reading this guide:
http://wiki.project1999.com/Dumbledo...nner%27s_Guide

Velious does *not* make everything "no drop". There is a fair amount of good droppable loot as well as good "no drop" loot. If you're worried about twinking a character (which is a lot of fun) you could always bring your twink along to the area where you'll be killing the mob that drops the "no drop" item. Kill the mob on your main, log over to your alt, loot the "no drop" item. Problem solved!

As far as classes go, shaman, necromancers, and enchanters are all particularly skilled solo classes with different strengths and weaknesses. Druids and mages are good soloers as well, but those classes are less likely able to get to a rare mob and kill it without help. I just wrote a post on this from the perspectives of each class at max level if you'd like to take a look: http://www.project1999.com/forums/sh...8&postcount=18

I don't recommend picking an enchanter for your first character though, they die easily, have very little margin for error, and are one of the most complex (but also powerful) classes in the game. Necromancers are more forgiving as they have several "get out of death" spells that will help you, and eventually they can even rez themselves. Necromancers are much less gear-dependent too which is good for a starting character. Necromancers aren't necessarily less complex than enchanters but they have such a wide variety of ways to solo that you can start with the easier/slower methods of hunting and experiment with things like fear-kiting and charming once you feel more comfortable with the class. Enchanters are pretty much required to charm if they want to solo even passably well. If you *do* decided to go enchanter, I recommended reading a guide or two.

Quote:
Originally Posted by Charlievox [You must be logged in to view images. Log in or Register.]
This is a good guide. So are these:
http://wiki.project1999.com/Xornn%27...er_Spell_Guide
http://wiki.project1999.com/Xornns_Enchanter_Guide

If you decide to go necro definitely check out this guide: http://wiki.project1999.com/Sesserdr...Strategy_Guide and please, for the love of god, pick Iksar as your race.
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  #18  
Old 09-11-2015, 10:19 PM
Sillyturtle Sillyturtle is offline
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I am strongly leaning towards Shaman, going by the advice I've received. I need to settle on a race.

I'm down to either Ogre, or Troll.

I think Troll would be more forgiving than Iksar and have that sweet regen.

Ogre has the stun immunity, but they're so ungodly huge. I toyed around on a Barbarian for a bit to get a feel for the camera and stuff and to me it's very clunky. I can't imagine playing with a huge Ogre taking up most of my screen.

Having said that, if you guys really, really think Ogre is superior to Troll, I'll listen to your advice and roll one. I'm going to be starting playing in about fourty minutes.
  #19  
Old 09-11-2015, 10:32 PM
Pyrocat Pyrocat is offline
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Shaman also get shrink, so in indoor zones you'll be able to shrink yourself. I personally prefer troll for the regen + better looking. Frontal stun immunity is not as big of a deal as people make it out to be. Troll's are also big though, just not quite as big as ogres.
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  #20  
Old 09-11-2015, 11:17 PM
Sillyturtle Sillyturtle is offline
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Somehow, I ended up making a Barbarian. I'm at a bit of a loss as to how.

Man this starter zone is rough though!
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