#2
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Unrest pathing is really bad, stuff falling through floors / warping up through ceilings.
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#3
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Wow, this is the worst pathing I've ever seen in a game lol, Unrest is beyond fucked right now.
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#4
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I was in Unrest for about 30 minutes and saw four mobs warp, twice forcing our group to train to zone. They just jump through the floors randomly. Saw a greater dark bone skelly appear near the zone entrance randomly also. It's been buggy the past couple weeks sporadically, but tonight it was especially bad.
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#5
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Can confirm on this, will try to get video next time I'm in there. On first floor of unrest, middle staircase room, our mage's pet tried to attack a skeleton that was in the room directly opposed to the staircase.
He went through the ceiling and pulled a dry bones + two dark boned, coming back down the right staircase. | ||
#6
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I've seen mobs warp up through ceilings when they get stunned, knocked back, or pushed by a mez.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
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#7
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can confirm. could this somehow be related to the recent changes to rooted mob push? That's the only thing I could think of.
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#8
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Have the monk pull... solved!
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||
#9
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Quote:
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You only lose when you stop having fun. Work on it.
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#10
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when you enter the house through the front doors, take a right and head to the back of the house, that last room on the right (near brewer)has a pathing glitch that connects it to the area above near the fireplace. if either mob gets too close to the wall, it will warp between floors... therefore causing aggro and trains. i believe this is the cause of all the recent deaths, and many have mentioned that it only began recently.
hope this helps
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