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  #151  
Old 09-17-2015, 05:36 AM
Chalkstix Chalkstix is offline
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Default Balance issue

It's just purely theoretical, but with FFA, no level range restriction, will it not just be the people who have time to play 24/7 who will completely eradicate everybody else?

And what about people who choose to play together? Will a group of 6 friends be able to group up and dominate the server?
  #152  
Old 09-17-2015, 05:47 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Chalkstix [You must be logged in to view images. Log in or Register.]
It's just purely theoretical, but with FFA, no level range restriction, will it not just be the people who have time to play 24/7 who will completely eradicate everybody else?

And what about people who choose to play together? Will a group of 6 friends be able to group up and dominate the server?
It is a temporary server...don't need to stress "balance issues" just enjoy the ride and beautiful chaos that is Discord. Its a unique experience. Try not to overthink or make this something it is not.

Anyway daddy 'gean said he was going to discuss rules and design of Discord more on the podcast. Stay tuned.
  #153  
Old 09-17-2015, 10:25 AM
WolfsongReborn WolfsongReborn is offline
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Join Date: Aug 2014
Posts: 131
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Just leveled out of 45 on my Ranger and the experience in 46 feels SO much faster lol. Can't wait for that penalty to be removed and see it fly even faster!
  #154  
Old 09-17-2015, 11:55 AM
Sear Sear is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Raiding on a discord server? lol

It is all about survival, not getting phat loot.

No one is safe. People turning on their group members.
Agree this is what makes it fun. The PVE carries as much risk as the PVP does. You fuck up once in Unrest and you're done.

Quote:
Lite <Azrael> leader is modifying major texture files of the EQ client to produce in-game changes and hacks.

He has never been punished for distributing the texture modification files to cheat with, and he plans to continue cheating (typical red99 dirtbag).
How would modifying texture files change any aspect of the gameplay? Not doubting that people do it, but I'm curious how that even works.
Last edited by Sear; 09-17-2015 at 12:13 PM..
  #155  
Old 09-17-2015, 05:21 PM
WolfsongReborn WolfsongReborn is offline
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Quote:
Originally Posted by Sear [You must be logged in to view images. Log in or Register.]
How would modifying texture files change any aspect of the gameplay? Not doubting that people do it, but I'm curious how that even works.
If is used like the old "no stumps" hack in UO I'm guessing folks would mod the textures to make it much much easier to see opponents. The trees would be far thinner, the ground much flatter etc...
  #156  
Old 09-17-2015, 07:31 PM
Artaenc Artaenc is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
More likely a dev issue and there is still plenty of stuff to implement in original, kunark, and velious 12 months of patches, Fear/Hate revamps, epic revamps, Chardok revamps, etc.

Tons of the Luclin+PoP code/content was stripped out of the P99 source (e.g. AA code).
I wish I had gone the programmer route, I would totally help that great dev team as much as possible if they would let me.
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  #157  
Old 09-17-2015, 09:15 PM
Doors Doors is offline
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As it stands right now you can modify game files to change character models to bigger races for bigger hitboxes, create bridges to go over terrain, under terrain, etc.

This has never been addressed and Lite is the leading author of a massive game file exploit that is going on with red99.
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  #158  
Old 09-17-2015, 09:26 PM
JackFlash JackFlash is offline
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Join Date: May 2010
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Wouldn't a file integrity check take care of that kind of thing. It wouldn't mess with the client and could simply verify the checksum or whatever to make sure they don't hack the textures.
  #159  
Old 09-17-2015, 10:13 PM
WolfsongReborn WolfsongReborn is offline
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Less discord talk! More hybrid liberation!
  #160  
Old 09-17-2015, 11:12 PM
maestrom maestrom is offline
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I'm working on my ranger right now. Not grinding exp really hard yet though.

I'm taking a page out of Leveloneundercon's book. On this char I decided to twink pretty heavily, but to leave one aspect of the char untwinked to give me something to work towards. I picked archery. I decided not to buy anything associated with archery.

So far I've gotten my fletching up to over 160 and made my very own Trueshot Longbow. This was a significant achievement for me because my first character ever on EQ was a Ranger that I abandoned after level 3 or so. *nerd alert* I kind of see myself as a ranger in every other MMO/RPG, but I've never played one past level 10 or so in Everquest. I still remember my third or fourth day in Everquest on my nubassed ranger with my brand new notebook sitting in front of me writing down the requirements of all of the quests around--pixie dust, orc hatchets. On the list was the Trueshot longbow. I've since done all of the other quests hundreds of times over, but never the bow.

It took me 4 combines, 1 at 120 skill, 2 at 140, and one at 160, to finally get my bow. It felt AWESOME. Making my own super duper long range arrows is no problem, but quivers are so far beyond my reach. Fortunately, i have some time before quiver haste goes in and a Fleeting Quiver becomes necessary. But working tailoring has given me more than enough to do while I wait for the exp penalty to come off.

Go rangers!
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