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  #41  
Old 09-23-2015, 02:39 PM
Duncon Duncon is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Can you give me more details on location and zone, and how to cause this to happen?

H
I can give one example.

In lower guk. From the safe hall looking out toward the Cav area. Room was clear and the wan walker entered the room. I stepped just into the room under the bridge and threw a dismiss at him to bring him in and he dropped out.

I walked back into the safe hall contemplating if I had enough time to camp and was hit through the wall or floor. I tried to position myself to locate him but could not get a target and he stopped hitting me. About 10-15 seconds later he ran back into the room under the bridge with 3-4 frogs in tow.

They looked like the crowd from the next room, but I had killed one of those leaving only 2 and there was an extra frog or 2 he had picked up elsewhere.
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  #42  
Old 09-23-2015, 04:48 PM
Zlain Zlain is offline
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In Sol B 3 imps and an ele agroed me and a buddy from GEB area while we were sitting on bug side of lava pool opposite freeti room. My shm buddy was afkin a sec while we waited for rest of group to get there and I was sittin next to him the whole time. No one else was in zone.

Also when I was running through EFP(not EC) to talk to War epic dude, I was able to walk by all the guards without drawing agro even though I'm an ogre. even the Red cons at the front gates and the blue one surrounded by greens near the docks.

These things happened last night on Red99(9/22)
Last edited by Zlain; 09-23-2015 at 05:12 PM..
  #43  
Old 09-23-2015, 05:03 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Zlain [You must be logged in to view images. Log in or Register.]
In Sol B 3 imps and an ele agroed me and a buddy from GEB area while we were sitting on bug side of lava pool opposite freeti room. My shm buddy was afkin a sec while we waited for rest of group to get there and I was sittin next to him the whole time. No one else was in zone.

Are you talking about sitting across the lilly pad lava pool - oposite from the entrance to freeti ramp? Imps / Elementals have always been able to agro you there, and often 3 will come when you do (depending on where the pather is).
  #44  
Old 09-23-2015, 05:11 PM
Zlain Zlain is offline
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Yeah lilly pad. I've been there a few times and have never had the imp that wanders to the fretti side of the pool agro on me from across the pond, much less had him bring the things up the ramp around the corner over there.

Apparently when the rest of our group showed up they also had this happen to them, but Fire Giants were included in the agroing some how.
  #45  
Old 09-23-2015, 10:33 PM
Nisei Nisei is offline
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Quote:
Originally Posted by Edgat [You must be logged in to view images. Log in or Register.]
Arrows still not hitting or missing 80% of the time when both shooter and target are levitating over water or both on land with water between them - althought this was happening before patch
It is much better today. But, it is not completely fixed. I assume that problem I am having is line of sight issues, if I fire an arrow through terrain, it will bug out most of the time. I'm not sure if this is intended.
  #46  
Old 09-24-2015, 01:04 AM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Can you give me more details on location and zone, and how to cause this to happen?

H
Mobs in the house in Unrest still warp up a floor when you melee them, and aggro anything in their way when they try to path back down to you.

Ghouls, dark boned skeletons, etc anything I attacked on 1st or 2nd floor would warp up if it could.
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  #47  
Old 09-24-2015, 03:47 AM
Aviann Aviann is offline
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I'm not exactly sure if it was covered in this patch, but pushing certain mobs against walls will still make them fall under the world, until dragged back out. Seems like a small issue but some of these mobs are specifically raid trash mobs. HoT, Kael, even ToFS group mobs. Lguk also seems to be having the issue of mobs being pushed into walls. I will look into it further tomorrow if no raids are called immediately.
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