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#701
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![]() Looks interesting even if I don't like the idea of boxing.. why do I crave a server that goes to PoP i have no idea
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#702
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![]() Can't be hard to change a thread title.
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#704
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![]() Quote:
__________________
Escapegoat / Pharmakos / Madriax
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#706
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![]() Quote:
More raid targets than all previous expacs combined, with shorter respawns. Larger raid sizes. Probably the best class balance the game has seen. Bards love PoP. Charm however was a little ridiculous. (enchanters also love PoP) Tiered progression allowing high end raiders their private playgrounds. Killing a target is a lot more rewarding when it unlocks a new zone. Luclin's introduction of AAs gave people shit to do after reaching the level cap. Getting the required AAs doesn't take as long as people complain about-- you don't need 200 AAs unless you're a MT; casters could get by with like 70 or something. A strong group could get 1/hr. Luclin also brought caster focus items. (but sadly, also furries) Prior to that, the best thing casters could hope for was +X mana per tick on gear. Horses for standing meditation regen. Just before PoP's launch, Sony implemented a change that made killing whites/yellows/reds more worthwhile exp wise, making exp grinds more enjoyable. PoP NPCs hit much harder and had more hitpoints, and the zones had significant ZEMs, further making killing fewer, harder NPCs more rewarding than massacring low blue cons. PoP has a significant amount of 2-3 group content and worthwhile tradeskills. Since gear in EQ didn't obsolete overnight on new expansions, even NToV in the PoP era actually had gear that was still usable to people who couldn't raid Luclin or PoP zones. Many VT drops didn't obsolete until the elemental tier or time. Some Dozekar loot was still quite valuable. | |||
Last edited by Torven; 09-10-2015 at 01:13 AM..
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#707
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![]() Bump. Kunark coming soon. October 7th!
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#708
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![]() 110 characters logged in last night!
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