#1
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Wrath of Nature (Druid Epic)
Sites list the druid epic on a -100 Magic resist. But it feels like it's on 0
It resists most of the time on people with sub 80MR and is impossible to land on targets with over 100. Should it be this resistant? It's not got that much utility in pvp other than on raptured targets I guess, but still, it's another tool that could be utilized. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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Wind/Piece
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#2
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Made a post about this earlier, 75 MR seems to be the magic number to resist the druid epic which is exactly the same resist check as ensnare. The Paladin Epic also has a -100 modifier and is resisting at the exact same rate as normal stuns ( 50 MR).
Posted a few logs testing these resists https://www.project1999.com/forums/s...d.php?t=212908
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#3
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Are both of these your accounts? The spell could have changed anytime in live need more Era data.
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#4
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bump for important pvp bug fix
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#5
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Those sources are missing the snare component, which was not removed until 2002.
http://www.project1999.com/forums/sh...ad.php?t=64109 http://lucy.allakhazam.com/spellhist...26&source=Live Also if you examine Lucy's Database in the same month as the snare removal, you will see that there was a resistadj from 0 to -100. 2002-09-26 11:10 Changed Resistadj from 0 to -100 2002-09-04 11:33 Removed Slot 2: Decrease Movement by 11% (L1) to 62% (L52) Druids that clicked their epic instead of their ES arms in the original Druid BotB lost as you wasted 9 seconds of your fight. | ||
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