Quote:
Originally Posted by syztem
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It has been public knowledge for a loooong time, its FPS related. It just so happens WinEQ has a built in EQPlayNice which allows you to control the foreground/background FPS of EQ specifically instead of using a entirely different program for video cards or gaming or what not.
Most people should have realized or known even since EQ live that FPS was directly linked to your characters levi height and more, just like it was fall damage(back on live if you locked up for 2-3 seconds you could fall and take 32k hp damage just walking over some stairs).
The trick with CoM, KC and a few other places is more so also to do with the actual zones height cap. Certain places allow you to levitate higher then normal spots. When you go illusion form, your character gets a small levi boost just as if you were alt tabbing out, So for instance if you had an AoN, you could walk into KC VS area, and spam levi up from the inner circle area onto one of the ledges or spam it from the entrance of bridge up ontop the mini ledge as with CoM to get on roof tops.
Lite may not have even used WinEQ to do it who knows, he could've just been using basic EQ.
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any chance you can explain the background "cpu limit" option on wineq, it seems to have made my eq run smoother on a quadcore when i set it to 30 ?
Thanks