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  #1  
Old 11-02-2015, 07:30 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
It has to do with the textures default color underneath the tint. Use thurgadin armor as your base look. The chain bits that join the armor together remain the same color. This look is specifically bad looking for high elves and maybe erudites (as i have never seen erudite thurgadin plate).
This makes sense, yet when I took the base RGB values from High Elf and Erudites textures and blended them with the RGB value for Shining Armor, it should still be blue.

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Old 11-03-2015, 05:01 PM
nilbog nilbog is offline
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I believe this is related to the dynamic lighting that is present with directx8/9+.

If you notice, bronze, valorium, lustrous russet etc also have differing tints.

Here's a thread with some screenshots:
https://www.project1999.com/forums/s...ead.php?t=4265

I'm not sure how this is fixable without client magic to disable directx lighting.
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