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  #11  
Old 11-09-2015, 01:37 PM
Man0warr Man0warr is offline
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When we killed him he died super fast, maybe around 60-70k hp. Hard to know as parse doesn't catch most spell damage but it was around 30k just from melee.
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  #12  
Old 11-11-2015, 11:12 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Innoruuk should NOT Death Touch - (Currently he does)

Innoruuk should frequently Rampage - (Currently does not)

Innoruuk should frequently dispell the tank with Pillage Enchant (sounds like off a melee hit, think Phinigel) - (Currently does not)
Fixed, pending update

Quote:
Second Floor should have several traps that spawn imps - See above logs for text of triggering/aggro of the imps. Looks like 7 imps spawned from 1 trap. Need more investigation on where these traps are located.

an evil little imp - Needs to be added to PoHate mob list - Allakhazam suggests levels 48-52, max hits between 101, 102 or 110ish, and HP suggested around only 1k.
It looks like these are somewhat implemented. I'll take a look. Need as much information as possible about the imps/trap setup.

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Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Inny's HP seems off right now too but I believe they already know to buff it to 150k next patch.
Fixed, pending update
  #13  
Old 11-11-2015, 11:45 AM
Daldaen Daldaen is offline
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Evidence I've seen so far suggests 4-7 imps on traps. I still can't get any good map of their locations though. But they seem to be only in SW Corner and 2nd floor:

Quote:
SW Break: You can no longer run the wall to get to the SW camp because of the imp traps in the SW corner. SW camp is still a perfectly good place to break, but you must run between the houses to get there. Unless everyone going is a Hate vet and knows exactly where to go, I advise against this. Furthermore, fighting on the wall is twice as deadly as it once was and should be avoided at all costs. This is tough to do from the SW break point.
http://www.eqclerics.org/forums/show...ight=Trap+hate

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Hail there!
My experiences with the new Hate breaks are as follows...
I like to use regular invis upon porting into Hate. Make right turns to get to wall and go about halfway to 2/3 the way up the wall. Once on the wall check aggro. If safe, I then cast itu on myself. I like itu much better than regular invis for the wall due to most wanderers I have seen being either rats or ghasts. These two critters don't see itu. Beware liches and banshees see all invis. Don't be afraid to stop on the wall and wait til critter wanderers off. Back to the wall....make a right turn and keep wall on your left shoulder as you run down it. At corner make left turn and check aggro, if clear keep going to next corner. This corner is where imp trap spawns at bottom of corner so be careful. Again check aggro and make right turn. Wall is still on left shoulder and SS is straight ahead from this corner so make sure you have no aggro. NEVER TRAIN SS! You will see folks usually at SS if you are not first one there from this corner. Important to note that at any time you get aggroed and attacked that you must go to floor off wall, get loc and DIE. SEnd consent to monkies or rogues to get body to SS. Hope this helps
Last edited by Daldaen; 11-11-2015 at 11:49 AM..
  #14  
Old 11-14-2015, 04:24 PM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It looks like these are somewhat implemented. I'll take a look. Need as much information as possible about the imps/trap setup.
Was a script issue. Fixed, pending update.
  #15  
Old 11-16-2015, 12:32 AM
fiveeauxfour fiveeauxfour is offline
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this is some fine detective work, dald!
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  #16  
Old 11-16-2015, 09:27 AM
Treats Treats is offline
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I think he procced some lifetap also? 1500 maybe same as VS, this made it difficult to estimate total HP with him proccing on MT and RT (I think proc rate was pretty low though).
  #17  
Old 11-16-2015, 09:38 AM
Daldaen Daldaen is offline
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I've found no evidence of a lifetap in the logs from the fight or in the posts about the fight... You'll need to find some hard evidence for him to get a lifetap on top of his other abilities. Especially a 1500 one.
  #18  
Old 11-16-2015, 09:43 AM
arsenalpow arsenalpow is offline
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The real challenge is going to just be the pathing of the 2.0 mobs. Until that's fixed Hate is a near death trap with stuff flying through the ceiling and walls. It's brutal.
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  #19  
Old 11-16-2015, 01:57 PM
Treats Treats is offline
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I can't find any reference to a lifetap, must have been some other NPC I was remembering.

These logs do show something else being casted by him though:

http://www.antonius-bayle.org/index.php?topic=3452.0

http://www.moemoe.gr.jp/~yourtoy/onlinerpg/eq0105.html

First log has some spell being cast at [Fri Feb 15 00:20:38 2002]

Second log has another spell cast other than Grav Flux between [Thu May 03 02:32:19 2001] and [Thu May 03 02:33:23 2001]

Recast is way too long for Grav Flux (1:04) everything else shows 32-36 seconds.
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