#121
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#122
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And that only lends itself better to the fact that No Variance + Random Repops (to mix up whose play window the targets are in, every few weeks) would do wonders to help out smaller guilds get some raid targets. Forces the big guys to contest for the most important mobs while the smaller guilds can do Old World + Kunark stuff.
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#123
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So since we are now having a healthy discussion why do you think variance should be increased? Say to +/-16 hrs? I know some of you said the variance needed to stay or be extended.
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#124
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#125
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What people don't seem to understand is that there are a lot of hardcores that play this game that just want it more than you do. They have the time, resources, and backwards priorities necessary to make their pixel dreams come true. The ONLY thing keeping them from tracking and killing that mob you want to kill is the mob they want to kill more having a chance to spawn at the same time. TL;DR Someone should be documenting this whole thing as a social experiment. | |||
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#127
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I think variance is a mistaken question, other than debating to say no variance. Variance is variance is variance. It results in batphonology. Deal, amirite? I think a more interesting option, is maintaining or even increasing variance, but implementing more periodic but limited earthquakes, which would reset windows. Earthquakes are fun. Can we agree on that? I would gladly trade increased earthquakes for an even larger variance window. Earthquakes are basically like a pixel juicebox, icy cold. As to making it so other guilds can get stuff, a pointless matter. There is plenty of content to farm one's heart out on. Dragons and bosses are their own reality. Deal. We all do. After all, the dying guild bda isn't competing with Rampage. But yet we continue. Like some sick retinue of electronic tuberculosis patients grasping at the few remaining gasps of oxygen in a near empty tank, we continue on.
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go go go
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#128
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#129
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The staff's ultimate goal is to make sure this emu is running as stable as possible. They've said, they want this to be archival quality. They are not here to entertain us.
That being said, it is fair to ask the staff to see what they can do. Continent specific earthquakes. Zone specific. And as I said, bump up variance as the trade-off if need be. We need a little spice in our gumbo. Decreasing variance just changes the batphone terms. It does nothing to alter the flow of the server. My point is, add some spice.
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go go go
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#130
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Decrease variance so guilds can fte mobs and get on with their lives (some people do need this intervention).
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