![]() |
#11
|
|||
|
![]() Just add Planes of Power zones, without Plane of Knowledge and with the proper zone connections that should have been there on release.
Plane of Nightmare entrance inside the temple in the fire ring of plane of fear. Plane of Disease entrance on 2nd floor of plane of hate. Plane of Storm entrance on 8th island of plane of sky. Plane of Justice entrance ? And then 2nd tier zones inside the 1st tier zones and so on. No extra levels, no AAs, just the new gear with level required 60. To be honest I probably read that zone connection pattern somewhere here, still the best idea I can come up. That and server wide resets every week, or two weeks, or montly.. At euro times. =)
__________________
Piercesyu Softly
Unnoficial Officer of <Europa> | ||
|
#12
|
||||
|
![]() Quote:
There are probably a lot well designed zones/encounters from future expansions that could be appended to the existing world, Ssra temple for instance comes to mind. | |||
|
#13
|
|||
|
![]() bring back the compass
| ||
|
#14
|
|||
|
![]() Plane of justice entrance should be in Halas, where the tribunal is worshipped.
| ||
|
#15
|
|||
|
![]() Bards already have memblur, just have to be good with controlling attack and on a target that is calmed (by yourself or someone else).
__________________
| ||
|
#16
|
|||
|
![]() Luclin.
(Or at least all the balancing features introduced in Luclin) | ||
|
#17
|
|||
|
![]() I wouldn't mind seeing those newbie armor quests implemented. If it was a new server of course. I always thought they were neat, and gave you a reason to stick around your starter city and do quests worth doing.
http://everquest.allakhazam.com/db/q...tml?quest=1679
__________________
<Incognito> Kamiccalo - 54 Druid | Pidgins - 54 Paladin | Sevni - 45 Shaman Kaelthas - 35 Mage | Folly - 30 Warrior | Shimmy - 21 Rogue | ||
|
#18
|
|||
|
![]() Or just add Plane of Tranquility, Plane of Knowledge and all of Luclin/PoP, as those were EQ's highest rated and best expansions $$$.
__________________
| ||
|
#19
|
|||
|
![]() I would like to see race/class restrictions removed because artificial limitations like that are just plain boring. Ideally, restrictions would remain effective via faction, trainer locations, etc.
For example, a player could roll a dark elf shaman, but they would need to travel to grobb or oggok to train and purchase spells. Conversely a player rolling a high elf me romanced would bed to travel and likely faction for admittance to the Akanon necro guild. Gnome monks would need to travel to and gain favor with the monasteries in either Qeynos or Freeport and so on. Additionally, while any non-traditional combinations would start outside their home cities as outcasts,the more egregious combinations such as the high elf necro would likely start KOS to their homes. | ||
|
#20
|
|||
|
![]() More baking recipes than you can possibly imagine. And 50 types of cheese.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
|
![]() |
|
|