#11
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Yes, EQmac server was / is Al'Kabor. I understood that the developer who did the craptastic port of EQ to the Mac had to make sufficient changes to the code base to where it required it's own server, which essentially doomed it to niche status given the state of Mac gaming at the time.
Bootcamp will certainly work for running the Titanium client for Project 1999. I've been using Parallels Desktop 6, running Windows XP in a virtual machine, given it's enhanced support for 3D graphics (DX9, I believe) and it's been working very well except for the gamma adjustment not working. I'm in the process of setting the same under VirtualBox to see how that's working. (There are two virtualboxes - both are by Oracle/Sun, but one is binary only that's been derived from the Open Source version.) I don't have a report just yet but I should know in the next couple of days whether or not VirtualBox works. I attempted to use Wine under Mac OS X but there were a *lot* of graphics issues and the game client crashed quite often. Crossover (once again, that costs $$) may work better. | ||
#12
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VirtualBox may not work since it is unlikely to have Direct 3D support on non-Windows hosts.
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#13
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I couldn't get Crossover to work - always threw an error when launching.
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#14
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I couldn't get the VirtualBox VM to work and I "solved" the gamma problem under Parallels Desktop 6 by altering the gamma adjustment of Mac OS X under Display Preferences (Calibration settings, enabled Advanced and you'll get a gamma adjustment a few screens later.)
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#15
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Hey.
I'm on a mac right now using bootcamp to play on the p1999 server. BUT I also play on EQMac. There is no titanium version of EQ for mac, and Al'Kabor (the mac server) is the only server we can play on, and through the mac client is the only server we can access... to get a genuine copy of windows 7, doesnt it only cost around 70 bucks? 70 bucks to play a free game seems pretty decent to me! About EQMac: Yes, we're stuck in the PoP era, with no updates since about 2003. the sleeper still sleeps, and no guild has "beat" the game (since there are no updates... killin' quarm... beats... the game...) with that said, we also have a progression guild (I am a proud member :]) which is currently in the kunark expansion, after spending about a year in classic... very cozy little server; if you have a mac you should check us out! we love to see new faces | ||
#16
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Quote:
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#17
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Last edited by dredge; 12-12-2012 at 10:49 PM..
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#18
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Quote:
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#19
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I am getting this error message every time I try to run EQgame.exe with the patchme command in Crossover Games:
StdOut: StdErr:wine: Unhandled page fault on read access to 0xfffffffc at address 0x1000f0ce (thread 0018), starting debugger... Unhandled exception: page fault on read access to 0xfffffffc in 32-bit code (0x1000f0ce). Register dump: CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037 EIP:1000f0ce ESP:0033fa84 EBP:014a0074 EFLAGS:00010202( R- -- I - - - ) EAX:ffffffff EBX:0000001f ECX:00000000 EDX:ffffffff ESI:0033fad0 EDI:01499b50 Stack dump: 0x0033fa84: 01499b50 014a1550 00000000 10013011 0x0033fa94: 00000830 00000000 00000000 00000002 0x0033faa4: 00000000 0033faf0 1001301d 0033fad0 0x0033fab4: 00000000 01499bf4 00000074 01499b50 0x0033fac4: 00000074 00000003 0000000e 00000000 0x0033fad4: 00000000 00000000 00000000 00000003 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x1000f0ce in eqgraphicsdx9 (+0xf0ce) (0x014a0074) 0x1000f0ce: movl 0x0(%ecx,%edx,4),%edx Modules: Module Address Debug info Name (155 modules) ELF 0- 4000 Deferred <wine-loader> PE 340000- 354000 Deferred dsetup PE 400000- 9cf000 Deferred eqgame PE d00000- d58000 Deferred dpvs PE 1830000- 1b25000 Deferred eqmain PE 10000000-10c8a000 Export eqgraphicsdx9 PE 21100000-2115f000 Deferred mss32 PE 40000000-40141000 Deferred libwine.1.dylib ELF 40162000-401f2000 Deferred gdi32<elf> \-PE 40170000-401da000 \ gdi32 PE 401f6000-401ff000 Deferred libsm.6.dylib ELF 40400000-4052c000 Deferred user32<elf> \-PE 40410000-40501000 \ user32 ELF 4052c000-40586000 Deferred Does anyone know what the unhandle page fault error could be caused by? Please let me know. | ||
#20
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I've had luck with PlayOnMac on OSX. Its basically Wine with a utility built over the top.
I didn't use the CD-ROM install option they have in the app. I just copied all of my Titanium CD content to a directory on my hard drive and pointed the installer at it. The CD-ROM installer may work, but I didn't try. 1. Once you get the app installed. Click on the Install icon in the toolbar. 2. Click the "Install an unsupported application" at the bottom-left of the screen. 3. Step through the wizard and choose "Install a program in a new prefix" when it asks. 4. When you get to "What would you like to do before installation?", choose "Configure Wine". 5. When the Wine config menu comes up. Click the "Graphics" tab. The critical part is you have to setup your virtual desktop (for some reason) to be 800x600 at first. I was getting errors at startup until I did this. 6. Back in the wizard, it will ask "Please select the install file to run". Browse to setup.exe in the install folder and let it rip. 7. When the install is done, it will ask you if you want to create a shortcut. Point it to the eqgame.exe file. 8. Now, you have to add the "patchme" argument when it executes. Go to /Users/yourname/Library/PlayOnMac/configurations/installed/ and open up the file in that directory. Mine is called "EverQuest" because that's what I named the application when I installed. The very last line needs to be changed from Code:
wine "eqgame.exe" $@ Code:
wine "eqgame.exe" patchme $@ 10. Run it and cross your fingers! For reference, I'm using Snow Leopard. I have no idea if you would have different results on Leopard. Framerate seems gets low around player/enemy models. Haven't played with the graphics options enough yet to figure out why. | ||
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