#11
|
|||
|
Kk great zone with big xp boost and fun if you get a group together down to move there. Not really a place that u can go sit in and lfg.
| ||
|
#12
|
||||||
|
Quote:
Quote:
Druids and enchanters are great in there with charmed pets. It can work well for solo/duo/trio and up. Enchanters and bards can pull singles and doubles with lulls and keep the mobs coming.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
| |||||
|
#13
|
|||
|
With an eb item, kedge can be quite annoying with the mobs dispelling. Adds are hell without a enc/bard.
Try the hole and work your way to the undead section. Zone has some nice drops also while you exp. | ||
|
#14
|
|||
|
I have found to be the best exp at 50+ with HS a close second. Playing as a Druid solo at level 38 the entrance was great but dicey. At 40 it was giving exp at the same rate solo as a group in CoM. That says a lot given the group modifier on red. After 42 or 43 when mobs turn green it's not worth solo but excellent to duo with an enc.
With a good group with Druid and enc the sea horses were amazing exp and fun at 53 on my cleric. Two pets with enc using mez to stop CH. It is definitely not a good zone to explore and 'dungeon crawl'. You should have a solid plan going in. Best thing I found about the zone on blue and red is that it is almost always deserted and it is easy to deter any griefing type PvP as opposed to CoM. ps Fishbone earring is not essential but a huge plus
__________________
Ridez Druid
Thunderfoot Cleric Charmz Enchanter Love PvP. Retired from P99 due to lack of PvP | ||
Last edited by kildone; 12-03-2015 at 05:31 PM..
|
|
#15
|
|||
|
Kedge best known for a good 2 boxing zone, due to the low amount of foot traffic and the fact the swimming animation makes it seems like someone is playing the boxed character.
| ||
|
#16
|
|||
|
HS beats KK because far better loot/spells, pick-ups able/willing to join, and the xp is better in the long run due to faster pulls and respawns.
| ||
|
|
|