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  #71  
Old 01-08-2016, 10:42 AM
Bundy Bundy is offline
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shine on you crazy diamond
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  #72  
Old 01-08-2016, 10:53 AM
Uuruk Uuruk is offline
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Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
WALL OF TEXT< I DONT FEEL LIKE TROLLING TODAY

No one denying that other games suck even more, thats why some of us are still here, lol. There will never be another good MMO created, most of us know that . They don't make any money.

Pay-to-win, or super ultra care-bear worlds with instances like you said. The future is bleak for MMOs.

We could make this server fun, and actually create some sort of challenge, but people not really interested in that.

1. Guild cap at 45 members in a zone at one time , or adjacent connecting zones. Banhammer for any guilds that try to use un tagged members to rule lawyer numbers.

Keeps pvp and PVE more challenging. Put aside your hate, even colgate knows this is the way to go. Now that he is BIS gear he probably even agrees more !

2. Active GMs


3. Blue/red Xfers allowed, who cares about some idiot making 5 dollars a week on this game.

4. Actual set of rules, posted, set in stone, bans handed out by the active GMs that witness events. Replace sirken with someone who has actually played on an everquest pvp server. Nice guy and all but its too easy to "lobby" him.

5. Increase raid LNS timer to 4 hours.

6. GM rezs for anyone below 25, anyone cought trying to exploit GM time, by chain dieing/ rezing a character to train with gets all accounts banned.

7. Get caught lying to a GM you get banned, every account on your emu.


8. Forum accounts with posting privileges linked to in game characters above level 50, everyone else is only allowed to post in the trading/guild forums eliminates all trolling for fear of in game ban.

9. Tripple exp on Monday and Friday for anyone below level 25, more low level GM events advertised on Blue server and other websites. Plenty of things you can do to motivate people to play. It's a proven model on the pay to win games.

Basically its all the same, you need a handful of GMs that just like the game, don't have some weird problem with authority and work for free.

Above ideas are just a few, I don't personally like every single one, but I know how to create a better atmosphere for casuals, without destroying the game for more hardcore gamers.
Yah, terrible fucking suggestions. Fuck off back to McDonald's.
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  #73  
Old 01-08-2016, 10:54 AM
TacoSmasher TacoSmasher is offline
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Quote:
Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
WALL OF TEXT< I DONT FEEL LIKE TROLLING TODAY

No one denying that other games suck even more, thats why some of us are still here, lol. There will never be another good MMO created, most of us know that . They don't make any money.

Pay-to-win, or super ultra care-bear worlds with instances like you said. The future is bleak for MMOs.

We could make this server fun, and actually create some sort of challenge, but people not really interested in that.

1. Guild cap at 45 members in a zone at one time , or adjacent connecting zones. Banhammer for any guilds that try to use un tagged members to rule lawyer numbers.

Keeps pvp and PVE more challenging. Put aside your hate, even colgate knows this is the way to go. Now that he is BIS gear he probably even agrees more !

2. Active GMs


3. Blue/red Xfers allowed, who cares about some idiot making 5 dollars a week on this game.

4. Actual set of rules, posted, set in stone, bans handed out by the active GMs that witness events. Replace sirken with someone who has actually played on an everquest pvp server. Nice guy and all but its too easy to "lobby" him.

5. Increase raid LNS timer to 4 hours.

6. GM rezs for anyone below 25, anyone cought trying to exploit GM time, by chain dieing/ rezing a character to train with gets all accounts banned.

7. Get caught lying to a GM you get banned, every account on your emu.


8. Forum accounts with posting privileges linked to in game characters above level 50, everyone else is only allowed to post in the trading/guild forums eliminates all trolling for fear of in game ban.

9. Tripple exp on Monday and Friday for anyone below level 25, more low level GM events advertised on Blue server and other websites. Plenty of things you can do to motivate people to play. It's a proven model on the pay to win games.

Basically its all the same, you need a handful of GMs that just like the game, don't have some weird problem with authority and work for free.

Above ideas are just a few, I don't personally like every single one, but I know how to create a better atmosphere for casuals, without destroying the game for more hardcore gamers.
wow this faggot is rustled.

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no one wants to hear your ideas about how other people should play on the server. shut up and go play the game with your exclusive group of friends
  #74  
Old 01-08-2016, 10:59 AM
Seltius Seltius is offline
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Quote:
Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
WALL OF TEXT< I DONT FEEL LIKE TROLLING TODAY

No one denying that other games suck even more, thats why some of us are still here, lol. There will never be another good MMO created, most of us know that . They don't make any money.

Pay-to-win, or super ultra care-bear worlds with instances like you said. The future is bleak for MMOs.

We could make this server fun, and actually create some sort of challenge, but people not really interested in that.

1. Guild cap at 45 members in a zone at one time , or adjacent connecting zones. Banhammer for any guilds that try to use un tagged members to rule lawyer numbers.

Keeps pvp and PVE more challenging. Put aside your hate, even colgate knows this is the way to go. Now that he is BIS gear he probably even agrees more !

2. Active GMs


3. Blue/red Xfers allowed, who cares about some idiot making 5 dollars a week on this game.

4. Actual set of rules, posted, set in stone, bans handed out by the active GMs that witness events. Replace sirken with someone who has actually played on an everquest pvp server. Nice guy and all but its too easy to "lobby" him.

5. Increase raid LNS timer to 4 hours.

6. GM rezs for anyone below 25, anyone cought trying to exploit GM time, by chain dieing/ rezing a character to train with gets all accounts banned.

7. Get caught lying to a GM you get banned, every account on your emu.


8. Forum accounts with posting privileges linked to in game characters above level 50, everyone else is only allowed to post in the trading/guild forums eliminates all trolling for fear of in game ban.

9. Tripple exp on Monday and Friday for anyone below level 25, more low level GM events advertised on Blue server and other websites. Plenty of things you can do to motivate people to play. It's a proven model on the pay to win games.

Basically its all the same, you need a handful of GMs that just like the game, don't have some weird problem with authority and work for free.

Above ideas are just a few, I don't personally like every single one, but I know how to create a better atmosphere for casuals, without destroying the game for more hardcore gamers.
I like some of the suggestions in your post. Actually most of them minus the ones that mean a GM would have to log time on this game like it was a career because that is going to be very hard for a volunteer to commit to long term. Thank you for putting some thought and posting a constructive post instead of just trolling.

Quote:
Originally Posted by Ragnaros [You must be logged in to view images. Log in or Register.]
Naw pushing timers on mobs to give yourself an advantage isnt really what i meant, its tactical and smart IF your guild can constantly sustain a raid force at that time to down it. It takes 15 players to kill dracolich and even less for the golems.
Behavior that is really killing the server is the #1 guild is fielding 50+% of the level 60 population while another issue is that there isnt another guild that is even attempting to grow and progress and/or even attempting to kill things in NTOV with a dedicated effort. Shit was left up for weeks, Friends isnt a raiding guild but if anyone on the opposition is complaning about not getting raid mobs ( casual scum included) then look in the mirror and put some work in because its certainly possible. Ikatar can pretty much be killed with 20 people maybe less. Dain can be done by 40
Pushing timers is a legitimate tactic. It forces the other guild i.e. Empire to field a force during off hours which is the same it seems that Empire is doing during primetime US hours. Since their opposition plays during Euro primetime it seems. I am not taking sides on this because both sides griefed the hell out of my guild while we were building on the server. At the same time I don't blame either guild beyond stating the obvious.
  #75  
Old 01-08-2016, 11:07 AM
Mus3t11 Mus3t11 is offline
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DBG needs to be notified of the severe psychoses developing here #realtalk.

Y'all are abandoning your wives/SO, causing irreparable physiological damage and are neglecting educations/careers.

The staff is laughing at you. Those who played on VZTZ are laughing at you. People who know you in real life are laughing at you. But hey, you're somebody on on R99...lol
  #76  
Old 01-08-2016, 11:09 AM
heartbrand heartbrand is offline
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I actually don't mind the majority of the suggestions, but I think the guild cap is self defeating. It would be too hard to enforce, too many people would form "ally" guilds, some would just quit all together when told they were at the 45 cap, etc. It would also seem unfair to the guild doing the PvE if no one was contesting them but they had to prevent others from attending. It is also an unrealistic number for things like Klandicar / Sontalak / Zlandicar / Vyemm / AoW / Tunare.

I think the answer lies in the other suggestions, which would hopefully increase pop. But, having played EQ2 PvP Progression server where there was a lot of contesting going on, it seems like burn out is inevitable for the losing guild in every MMO. I will say the difference there was when Banned started losing, they took a break, revamped their guild, recruited more people, then contested. For some reason that never happens here.
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  #77  
Old 01-08-2016, 11:40 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I actually don't mind the majority of the suggestions, but I think the guild cap is self defeating. It would be too hard to enforce, too many people would form "ally" guilds, some would just quit all together when told they were at the 45 cap, etc. It would also seem unfair to the guild doing the PvE if no one was contesting them but they had to prevent others from attending. It is also an unrealistic number for things like Klandicar / Sontalak / Zlandicar / Vyemm / AoW / Tunare.

I think the answer lies in the other suggestions, which would hopefully increase pop. But, having played EQ2 PvP Progression server where there was a lot of contesting going on, it seems like burn out is inevitable for the losing guild in every MMO. I will say the difference there was when Banned started losing, they took a break, revamped their guild, recruited more people, then contested. For some reason that never happens here.
I believe blue has kills in the 30s on both zland and kland
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  #78  
Old 01-08-2016, 11:41 AM
heartbrand heartbrand is offline
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Hard to compare to blue where they all use rechargeable prayers of life in every group and soul fires.
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  #79  
Old 01-08-2016, 11:49 AM
pgerman pgerman is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I actually don't mind the majority of the suggestions, but I think the guild cap is self defeating. It would be too hard to enforce, too many people would form "ally" guilds, some would just quit all together when told they were at the 45 cap, etc. It would also seem unfair to the guild doing the PvE if no one was contesting them but they had to prevent others from attending. It is also an unrealistic number for things like Klandicar / Sontalak / Zlandicar / Vyemm / AoW / Tunare.

I think the answer lies in the other suggestions, which would hopefully increase pop. But, having played EQ2 PvP Progression server where there was a lot of contesting going on, it seems like burn out is inevitable for the losing guild in every MMO. I will say the difference there was when Banned started losing, they took a break, revamped their guild, recruited more people, then contested. For some reason that never happens here.
Beating the content easily isnt the goal, its been done 6000x over.

Simple solutions to any of your concerns.

1. Easy to enforce, after a few raid bans on sleezy guild leaders trying to rule lawyer the GM , that wont happen. Key is a smart GM. That knows and is active on the server, if he sees two guilds together "friends" and "slosh", and he knows they are "allied", and have more than 45 members zerging the area. Pretty easy on a server to enforce. Big fights of 45 + are not common, and easy to police if your active on the server. Any GM that has been on the server more than 5 minutes can figure out the politics.


2. The list of mobs you've stated, just increase the allowed number to like 60 or whatever for those specific encounters. Pretty simple. Keep the content and pvp interesting. If a guild leader doesn't enforce these rules, hes banned. Simple. You would not have one violation.

3. Addressing your "why doesnt it happen here". ,The majority of people join one guild. There are no hard coded teams. So they flow like water. Wherever the easiest path lays. Nihilum to -------xxx zerg. Whatever it may be.
The only wild card on this server is who has sirkens "blesssing". Which has destroyed a lot of the motivation of any guilds up and coming. The fast track to sirkens magical skype. Most people with a brain see this, and say fuck that. I am not talking to some guy in skype to get simple shit done in game.

I'll say it over and over again, the server does not work because everquest requires full time GMs. In this case, probably around 4-6 GMs to ease the work load.

Everything else is just a waste of time to think about until there is server support.
  #80  
Old 01-08-2016, 11:52 AM
TacoSmasher TacoSmasher is offline
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check your immersion and fuck off back to blue dude
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