#21
|
|||
|
I just rolled an elf war and I saw that thing on wiki about 25 dex min max, so I'm glad we're having this discussion. Went 25 sta.
I don't plan on using procs till way way later. Seeing how far swiftblade of zek / seb dirk will take me. | ||
|
#22
|
|||
|
Barrel rolls...pretty much all that matters.
| ||
|
#23
|
|||
|
Well you chose the most inferior of all short warrior races. At least you can barrel roll while regretting not going halfling and getting sneak pull, sneak turn ins, sneak banking, Invis + sneak hide trick, awesome furry feet, and the most respected home town in Norrath.
| ||
|
#24
|
||||
|
Quote:
| |||
|
#25
|
||||
|
Quote:
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
|
#26
|
|||
|
As a Gnome Warrior, I can agree with Legday. I did pretty much the same thing (15 dex and 10 sta) and pretty much regret it. With just FoS and VoG, both of which are super common, it's really easy to max both strength and stamina in the raid setting. I am geared almost entirely for stamina and I still don't max out....but I'm a Gnome, which makes it worth it
*flex* | ||
|
#28
|
|||
|
For a warrior on p99, I'd argue the smartest choice would be dumping all available points into dexterity. For 99.9% of content a warrior will be encountering, a higher statistical chance of landing an early proc (and more procs over time) will be infinitely more useful than the marginal benefit the extra stamina would net them. Theoretically your cleric might be 0.5% more efficient complete healing you, but will end up being a lot less efficient having to toss more heals to the 'not you'. Remember that even regarding ideally balanced groups level 55+ and up that have both a warrior and a cleric, that complete heal isn't going to be timed to hit you when you're purpling ... and that complete heal isn't needed but every few mobs outside of rare named mobs. Remove the cleric from the equation and it's all a moot point as all other healing options are games of efficiency and attrition, where armor class and making sure damage goes where it's intended to go (the tank and not the rogue) is the name of the game.
For the other theoretical 0.1% of content ... well you're talking monster hitting raid encounters where a well oiled complete heal chain and a dash of luck will go a lot farther towards your survival than a few extra stamina points would net you. Once you get to that level of game play, capping stamina via gear isn't impossible regardless of your race ... and 100-200hp won't make a big difference when you're buffing out to >6k hp.
__________________
| ||
Last edited by Troxx; 01-28-2016 at 03:01 PM..
|
|
#29
|
||||
|
Quote:
With that said, don't start with the end game if you value...anything really. | |||
|
#30
|
||||
|
Quote:
| |||
|
|
|