Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-02-2016, 10:58 AM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Would be pretty cool if we had classic.

No binding in ToV.
Sirken decides to ban the use of CotH in Velious raid zones for FTE purposes like he did in VP.
Full repops replace 16 hour variance

Everyone had fun on Sunday after the repop. No one stared at a wall for 16 hours straight to fizzle 1 CotH and be a second late to FTE. It was cool.
You know me. I'm on board with this. Although I dunno about full repops. Just put the live variance in place. It would still make it impossible for one guild to kill everything.
  #2  
Old 02-02-2016, 11:23 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
You know me. I'm on board with this. Although I dunno about full repops. Just put the live variance in place. It would still make it impossible for one guild to kill everything.
You fail to know me then.

The goal of full repops is to have a situation where no one EVER has to sit and track a mob staring at a wall, refreshing 10 second track Windows, refreshing 5 min TL boxes, duck casting 12 second CotHs for hours and hours on end. Having many individuals willing to do those things shouldn't be the determining factor for participating in the raid scene on this server.

The goal is not to prevent guilds from having a clean sweep of 80-90% of the raid targets. That's merely a byproduct of the repop and in my eyes a good one that promotes the health of the server by allowing many guilds to raid and enjoy their raiding.

A global message goes out. Everyone knows everything is up. No need to field a 5 man FTE group from 1AM-7AM on a god damn Wednesday morning. Just one Euro or Aussie dude in your guild online able to send a batphone is sufficient if sim repops replace respawns.

CSG for example got to kill their first Dain and their first Dracoliche and were damn close to pulling in their first Cazic Thule attempt too. That's what sim repops should be about.

The hardest core people should be shuffling around fighting over ST keys, Vulak, KT, AoW, etc. While they do that every other guild can step up outside of their previous comfort zone and take shots at the Dains, Statues, WToV and NToV targets of their choice, mostly uninterrupted if they go quickly.

If you want to go as classic as possible (which I'm in favor of)... go back through server patch history and you see how many patches they put out in 2001 (Velious era), they were averaging about 1 every 2 weeks. Every single patch they did took down the server and brought it back up with full respawns. This doesn't even include server outages for other reasons which were somewhat common as well.

Sim repops twice monthly that update all respawn timers. The normal respawns have 0 variance (which is mostly classic for most of these targets), so that the 3-day mobs spawn with correct frequency and so that the more casual guilds can pick a target on a respawn and plan around sniping that mob the when it respawns. Probably honing their strategy of pulling or killing that specific target, before moving onto a new target the following week with the next sim repop. The hardcore guilds can battle each other for their high end targets. Then after 1 respawn cycle with known respawn times for the 7 day targets you can expect another sim repop and the cycle repeats itself.
  #3  
Old 02-02-2016, 11:41 AM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You fail to know me then.

The goal of full repops is to have a situation where no one EVER has to sit and track a mob staring at a wall, refreshing 10 second track Windows, refreshing 5 min TL boxes, duck casting 12 second CotHs for hours and hours on end. Having many individuals willing to do those things shouldn't be the determining factor for participating in the raid scene on this server.

The goal is not to prevent guilds from having a clean sweep of 80-90% of the raid targets. That's merely a byproduct of the repop and in my eyes a good one that promotes the health of the server by allowing many guilds to raid and enjoy their raiding.

A global message goes out. Everyone knows everything is up. No need to field a 5 man FTE group from 1AM-7AM on a god damn Wednesday morning. Just one Euro or Aussie dude in your guild online able to send a batphone is sufficient if sim repops replace respawns.

CSG for example got to kill their first Dain and their first Dracoliche and were damn close to pulling in their first Cazic Thule attempt too. That's what sim repops should be about.

The hardest core people should be shuffling around fighting over ST keys, Vulak, KT, AoW, etc. While they do that every other guild can step up outside of their previous comfort zone and take shots at the Dains, Statues, WToV and NToV targets of their choice, mostly uninterrupted if they go quickly.

If you want to go as classic as possible (which I'm in favor of)... go back through server patch history and you see how many patches they put out in 2001 (Velious era), they were averaging about 1 every 2 weeks. Every single patch they did took down the server and brought it back up with full respawns. This doesn't even include server outages for other reasons which were somewhat common as well.

Sim repops twice monthly that update all respawn timers. The normal respawns have 0 variance (which is mostly classic for most of these targets), so that the 3-day mobs spawn with correct frequency and so that the more casual guilds can pick a target on a respawn and plan around sniping that mob the when it respawns. Probably honing their strategy of pulling or killing that specific target, before moving onto a new target the following week with the next sim repop. The hardcore guilds can battle each other for their high end targets. Then after 1 respawn cycle with known respawn times for the 7 day targets you can expect another sim repop and the cycle repeats itself.
That isn't however classic. Which is what this server thrives for. You don't have to stare at a screen too long with Classic Live timers. Raiding would largely still happen one day a week. Sorry you guys hitched your wagon to a sinking ship btw.
  #4  
Old 02-02-2016, 11:49 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
That isn't however classic. Which is what this server thrives for. You don't have to stare at a screen too long with Classic Live timers. Raiding would largely still happen one day a week. Sorry you guys hitched your wagon to a sinking ship btw.
Having monks locket bound, mages in every corner of NToV, TL Boxes sitting on monk, every monk and rogue carrying an instant gate potion and DA Idol, and staring at a wall for 16 hours...

Sounds way more classic...
  #5  
Old 02-02-2016, 11:52 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Shot some air out of my nose a few times reading thx all
  #6  
Old 02-02-2016, 11:55 AM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Having monks locket bound, mages in every corner of NToV, TL Boxes sitting on monk, every monk and rogue carrying an instant gate potion and DA Idol, and staring at a wall for 16 hours...

Sounds way more classic...
As I said I agreed with your original post sans all of it being repops.

Take out binds.

Take out Mages (However mages were parked in ToV during Velious for ease of access to setup your raids).

Implement the classic variance.

DA idols were used in classic as well. So that is a tough one. Guess it was different whichever server you played on with this.

Implement classic patch day repops
  #7  
Old 02-02-2016, 12:05 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
As I said I agreed with your original post sans all of it being repops.

Take out binds.

Take out Mages (However mages were parked in ToV during Velious for ease of access to setup your raids).

Implement the classic variance.

DA idols were used in classic as well. So that is a tough one. Guess it was different whichever server you played on with this.

Implement classic patch day repops
Mages CERTAINLY were used in ToV. In the hallway to doubles and the walkway to trips there were safe locations to camp out mages and CotH in Raid forces.

I would absolutely love if the server removed the non-classic Flurry drakes who path those halls now and make those spots unsafe.

Maybe a true NToV crawl could exist, rather than the current situation it has now.
  #8  
Old 02-02-2016, 12:10 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Mages CERTAINLY were used in ToV. In the hallway to doubles and the walkway to trips there were safe locations to camp out mages and CotH in Raid forces.

I would absolutely love if the server removed the non-classic Flurry drakes who path those halls now and make those spots unsafe.

Maybe a true NToV crawl could exist, rather than the current situation it has now.
There are still completely safe spots to summon raids and clear trash. You just have to time the pather's routes. I agree though the Flurries should go.
  #9  
Old 02-02-2016, 12:00 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
That isn't however classic. Which is what this server thrives for.
Since when was bi-weekly patches (that included full repops) not classic? I took the patch dates posted to Baldio from 4/6/1999-12/4/2001 and found the mean time between patches to be 12.01 days and the median 8 days.

Patches had server downtime, downtimes had repops, and some even had multiple recycles so guilds would get multiple resets on super lucky (or unlucky if you'd just raided 8 hours) days.
  #10  
Old 02-02-2016, 12:02 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Since when was bi-weekly patches (that included full repops) not classic? I took the patch dates posted to Baldio from 4/6/1999-12/4/2001 and found the mean time between patches to be 12.01 days and the median 8 days.

Patches had server downtime, downtimes had repops, and some even had multiple recycles so guilds would get multiple resets on super lucky (or unlucky if you'd just raided 8 hours) days.
I didn't say they weren't. I was talking largely about the 0 variance he mentioned. I am for the simulated patches.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.