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#1
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#2
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The goal of full repops is to have a situation where no one EVER has to sit and track a mob staring at a wall, refreshing 10 second track Windows, refreshing 5 min TL boxes, duck casting 12 second CotHs for hours and hours on end. Having many individuals willing to do those things shouldn't be the determining factor for participating in the raid scene on this server. The goal is not to prevent guilds from having a clean sweep of 80-90% of the raid targets. That's merely a byproduct of the repop and in my eyes a good one that promotes the health of the server by allowing many guilds to raid and enjoy their raiding. A global message goes out. Everyone knows everything is up. No need to field a 5 man FTE group from 1AM-7AM on a god damn Wednesday morning. Just one Euro or Aussie dude in your guild online able to send a batphone is sufficient if sim repops replace respawns. CSG for example got to kill their first Dain and their first Dracoliche and were damn close to pulling in their first Cazic Thule attempt too. That's what sim repops should be about. The hardest core people should be shuffling around fighting over ST keys, Vulak, KT, AoW, etc. While they do that every other guild can step up outside of their previous comfort zone and take shots at the Dains, Statues, WToV and NToV targets of their choice, mostly uninterrupted if they go quickly. If you want to go as classic as possible (which I'm in favor of)... go back through server patch history and you see how many patches they put out in 2001 (Velious era), they were averaging about 1 every 2 weeks. Every single patch they did took down the server and brought it back up with full respawns. This doesn't even include server outages for other reasons which were somewhat common as well. Sim repops twice monthly that update all respawn timers. The normal respawns have 0 variance (which is mostly classic for most of these targets), so that the 3-day mobs spawn with correct frequency and so that the more casual guilds can pick a target on a respawn and plan around sniping that mob the when it respawns. Probably honing their strategy of pulling or killing that specific target, before moving onto a new target the following week with the next sim repop. The hardcore guilds can battle each other for their high end targets. Then after 1 respawn cycle with known respawn times for the 7 day targets you can expect another sim repop and the cycle repeats itself.
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#3
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#4
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Sounds way more classic...
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#5
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Shot some air out of my nose a few times reading thx all
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#6
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Take out binds. Take out Mages (However mages were parked in ToV during Velious for ease of access to setup your raids). Implement the classic variance. DA idols were used in classic as well. So that is a tough one. Guess it was different whichever server you played on with this. Implement classic patch day repops
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#7
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I would absolutely love if the server removed the non-classic Flurry drakes who path those halls now and make those spots unsafe. Maybe a true NToV crawl could exist, rather than the current situation it has now.
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#8
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#9
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Patches had server downtime, downtimes had repops, and some even had multiple recycles so guilds would get multiple resets on super lucky (or unlucky if you'd just raided 8 hours) days.
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#10
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