#41
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#42
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But no. And peaks like 1400 now? And not multi-boxed like other emu servers. Most are in original zones. Quote:
Would have been nice if Kunark hadn't been a vertical progression but a horizontal one. Much easier to develop vertical progression though.
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#43
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#45
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#46
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Again, it has 1400 population, which is awesome! But, as I said, it won't last as long as Kunark. Let me see if there's 1400 population while people are still grinding on Kael mobs with no hope for anything more in 3-4 years.
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#47
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I feel like adding AA's would be good. Just AA's. Nothing else. The framework for them was in by the end of Velious anyway, let's just fudge the timeline a bit. Would def extend P99.
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#48
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But sure, for the hard core progressionist that gets board easy unless the next expansion is right around the corner, it may be curtains for them as the Velious novelty wears off to their liking. But that isn't what this server was crafted for, but for those that just like the pre-luclin gameplay, which this is the only server of it's kind more or less. Why do they all need to be progression into and thru luclin? Can't we just be left alone to our last scrap of insanity remaining?
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Last edited by Daywolf; 02-28-2016 at 10:04 PM..
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#49
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#50
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i agree with others, i don't know why this game needs to keep expanding. do old school RPGs need expansions? different people will cycle through every couple of years as they get that itch and come back with friends to do a 1-60 run. it's not different than people going back and replaying old favorites every so often, like FFVII or whatever.
the server will grow and shrink at various times, but Project 1999 provides a fun, compelling experience and the closest thing to classic that exists (and likely will ever exist, unless EQClassic ever gets finished, through some miracle). people will come back when they get nostalgic and then leave once they are sated. this will repeat again and again until the devs have to pull the plug for whatever reason. | ||
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