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Old 03-05-2016, 01:24 AM
rhoward rhoward is offline
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Join Date: Oct 2015
Location: Red 99
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here is a portion of the dbg log

2016-03-05 00:02:47 Cleanup 11
2016-03-05 00:02:47
2016-03-05 00:02:47 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2016-03-05 00:02:47 Ratio is 1.78
2016-03-05 00:02:48 Resolution was capped at 1280 x 720
2016-03-05 00:02:48 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2016-03-05 00:02:48 Resolution selected 1280 x 720, 32 bits
2016-03-05 00:02:48 CRender::InitDevice: Using 32bit mode.
2016-03-05 00:02:48 CRender::InitDevice: Using vsync 0.
2016-03-05 00:02:48 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-03-05 00:02:48 CRender::InitDevice: HardwareTnL Enabled.
2016-03-05 00:02:48 Using hardware vertex shaders.
2016-03-05 00:02:48 Initializing render system.
2016-03-05 00:02:48 Trilinear Mipmapping available.
2016-03-05 00:02:48 Vertex Shader Version: 3.0
2016-03-05 00:02:48 Pixel Shader Version: 3.0
2016-03-05 00:02:48 Initializing engine internals.
2016-03-05 00:02:48 CRender::InitDevice completed successfully.
2016-03-05 00:02:49 Parsing INI file ./eqlsUIConfig.ini
2016-03-05 00:02:49 INI file ./eqlsUIConfig.ini loaded.
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