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#4
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here is a portion of the dbg log
2016-03-05 00:02:47 Cleanup 11 2016-03-05 00:02:47 2016-03-05 00:02:47 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2016-03-05 00:02:47 Ratio is 1.78 2016-03-05 00:02:48 Resolution was capped at 1280 x 720 2016-03-05 00:02:48 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2016-03-05 00:02:48 Resolution selected 1280 x 720, 32 bits 2016-03-05 00:02:48 CRender::InitDevice: Using 32bit mode. 2016-03-05 00:02:48 CRender::InitDevice: Using vsync 0. 2016-03-05 00:02:48 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2016-03-05 00:02:48 CRender::InitDevice: HardwareTnL Enabled. 2016-03-05 00:02:48 Using hardware vertex shaders. 2016-03-05 00:02:48 Initializing render system. 2016-03-05 00:02:48 Trilinear Mipmapping available. 2016-03-05 00:02:48 Vertex Shader Version: 3.0 2016-03-05 00:02:48 Pixel Shader Version: 3.0 2016-03-05 00:02:48 Initializing engine internals. 2016-03-05 00:02:48 CRender::InitDevice completed successfully. 2016-03-05 00:02:49 Parsing INI file ./eqlsUIConfig.ini 2016-03-05 00:02:49 INI file ./eqlsUIConfig.ini loaded. | ||
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