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  #19  
Old 03-14-2016, 11:22 PM
RTukka RTukka is offline
Scrawny Gnoll


Join Date: Mar 2016
Posts: 21
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What Lunababy said isn't completely baseless, but is fairly exaggerated.

There are a lot of things that aren't very well documented or signposted in the game itself, and the mistakes that a player can make can be costly.

The complete and utter lack of in-game spell descriptions means it is highly advisable to read a class guide at the very least, especially given that some spells aren't totally intuitive in the way they work. You can muddle by with just experimentation, but at some point it makes sense to get a clearer picture of the mechanics.

Quests are another are another thing that almost require wiki guidance. Though it is possible to complete many quests without a guide, it unfortunately is not very satisfying materially, since most quests have poor rewards relative to time/cost/effort/risk involved even if you complete them in the most efficient possible way (which you probably aren't if you aren't following a guide). Basically, quests are a bit of a trap for newbies. Without a guide you need to come at them with a strictly "it's the journey, not the destination" mentality.

As far as far as finding level-appropriate things to kill, that shouldn't ever be a real problem. Some zones/camps are better than others, but you can make reasonable progress without ever touching the most popular camps (though you will probably find the popular camps pretty quickly just by virtue of the fact that they are popular).

When it comes to grouping, the game is pretty straight forward. If you know the basics of how your own class works, pay attention and think, any essential gaps in your knowledge should be filled in pretty quickly. That's not to say you'll never make mistakes that will cost you or your party, but on the whole you should still be more of an asset than a liability.
 


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