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  #11  
Old 03-29-2016, 06:40 PM
Shortstack Shortstack is offline
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I didn't expect so many informative replies so quickly [You must be logged in to view images. Log in or Register.] Thanks guys!

You've all given me quite a lot to think over, and I appreciate the depth of each answer. I'm not super concerned with end-game raid tanking, and I'm sure there will be times when I want to solo if the other guys aren't online. So from that I take it warrior might not be the best idea.

SK seems to be a red-haired step child of the group (maybe not so much as paladin though) and that is a bit of a bummer.

A lot of pros for Monk and it doesn't seem to have many cons (except not being beautiful majestic ogres) so that might be the most logical choice. I will probably at least try out monk and either war/sk to get a feel for which I would rather play.

Thanks again for all of the knowledgeable input fellas!
  #12  
Old 03-29-2016, 07:37 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by Shortstack [You must be logged in to view images. Log in or Register.]
A lot of pros for Monk and it doesn't seem to have many cons (except not being beautiful majestic ogres) so that might be the most logical choice. I will probably at least try out monk and either war/sk to get a feel for which I would rather play.
Yeah, Monks are very powerful class in this era of EQ and have always been a fun class to play, but do you enjoy the role of pulling? That will be the expectation of you in nearly every group you join unless they already have a designated puller, so consider that into your decision.

If you dig the way Ogres look then I would make one. You're going to invest a lot of time into your character, and I wouldn't want to waste time on a character that I didn't think looked cool. Also, SKs along with Paladins, are by far the best tanks for pick-up/experience groups which is what it sounds like you are primarily going to be doing. Not Monks.
  #13  
Old 03-29-2016, 10:05 PM
thufir thufir is offline
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Quote:
Originally Posted by Shortstack [You must be logged in to view images. Log in or Register.]
SK seems to be a red-haired step child of the group (maybe not so much as paladin though) and that is a bit of a bummer.
Shadowknights are excellent for group content. They have better aggro and snap aggro than either monk or warrior. They also have a good toolkit with a bunch of useful magics. Can even solo in a pinch. I greatly prefer my shadowknight to my warrior, for what that's worth.

They don't have much of a role in endgame raids, but they are very good for anything south of that. You'll have a lot to do.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
Last edited by thufir; 03-29-2016 at 10:07 PM..
  #14  
Old 03-29-2016, 10:56 PM
vouss vouss is offline
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Sk's are absolutely useless to play on anything other then a PvP server, but if your playing on blue it doesn't really matter what you play as at all.
  #15  
Old 03-29-2016, 11:00 PM
thufir thufir is offline
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Originally Posted by vouss [You must be logged in to view images. Log in or Register.]
Sk's are absolutely useless to play on anything other then a PvP server, but if your playing on blue it doesn't really matter what you play as at all.
yeah, don't agree with that and haven't met many people who do, but I have noticed that there is a small contingent of raiders with multiple 60s who share this opinion.

if you have an unlimited amount of time to play the game and really like a raiding environment, you're probably right. if you're more casual, sk has a lot to offer.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #16  
Old 03-30-2016, 05:35 AM
Damn Damn is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
yeah, don't agree with that and haven't met many people who do, but I have noticed that there is a small contingent of raiders with multiple 60s who share this opinion.

if you have an unlimited amount of time to play the game and really like a raiding environment, you're probably right. if you're more casual, sk has a lot to offer.
Shadowknights are pretty useless in most pve scenarios unless you're doing a fear/hate clear or training mobs in vp and taking charms/dts

They simply getb outshines by every other class in pve however they're gods in pvp probably the most versatile and best solo pvp class endgame
  #17  
Old 03-30-2016, 08:15 AM
Troxx Troxx is offline
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Whoever said monks don't tank well is flat out wrong. They take less damage than warriors (outside of defensive disc) and knights (pretty much all the time). They have fewer hit points than the plate tanks. Much like warriors they depend in melee aggro and procs for threat. They have fewer aggro weapon choices than warriors but generate more raw melee threat.

The point is ... Outside of defensive discipline monks are flat out overpowered in the tanking spectrum. They generate more than enough threat to hold aggro and they take less overall damage than the plate tanks. Once you factor in their superior damage output, feign death and mend it quickly becomes obvious why there are so many monks on this server.

Monks fill the roles of puller, dps, and tank very well - and in some cases all 3 roles at once flawlessly. That's why you see so many power duos/trios with monks in them.


To the OP, I know it sounds cliche but play what makes you happy. All 3 classes are fun for different reasons.
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  #18  
Old 03-30-2016, 10:01 AM
thufir thufir is offline
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Quote:
Originally Posted by Damn [You must be logged in to view images. Log in or Register.]
Shadowknights are pretty useless in most pve scenarios unless you're doing a fear/hate clear or training mobs in vp and taking charms/dts

They simply getb outshines by every other class in pve however they're gods in pvp probably the most versatile and best solo pvp class endgame
thanks for demonstrating the thinking of high end raiders.

again, if you're a casual sk has a lot to offer. but yes, if you are going to have a top end raiding endgame a lot of classes, including the sk, have no real role.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #19  
Old 03-30-2016, 10:29 AM
RDawg816 RDawg816 is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
thanks for demonstrating the thinking of high end raiders.
Exactly. Opinionated min-maxers and rules-lawyers are overwhelmingly abundant. If you emo the game by being the best possible, that's fine....but if someone wants to make a gnome enchanter, an erudite necro, a ranger, etc. keep your opinion to yourself. It's one thing to politely suggest something (hey, you know a Necro really could benefit from that regen), but it's another thing to force your min-maxing on others.
  #20  
Old 03-30-2016, 10:39 AM
thufir thufir is offline
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Quote:
Originally Posted by RDawg816 [You must be logged in to view images. Log in or Register.]
Exactly. Opinionated min-maxers and rules-lawyers are overwhelmingly abundant. If you emo the game by being the best possible, that's fine....but if someone wants to make a gnome enchanter, an erudite necro, a ranger, etc. keep your opinion to yourself. It's one thing to politely suggest something (hey, you know a Necro really could benefit from that regen), but it's another thing to force your min-maxing on others.
I don't know, I think it's fine to offer your opinion, but it's obviously not true that a SK is "useless". If you're just getting into the game and don't have twink options an SK is the best tank you could play besides paladin. It's easy aggro control that doesn't require a bunch of starting cash to power up, and groups will form around you. You also get a lot of tricks that are incredibly useful to have (like snare pulling).

Like I've said, I get that if you have multiple 60s, can easily afford twink gear, and your idea of playing the game is training in Veeshan's Peak, you might think an SK is no good. (Rangers get similar levels of hate, despite being useful in small group utility/dps/offtank roles.) But the lower level pug game and journey to 60 is a way different story. People who make the "SK is useless" plug generally have multiple 60s and a large amount of plat for twinks, in which case sure, roll a monk and PL your way to the Temple of Veeshan.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
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