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#31
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#32
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![]() Just to elaborate...
The charisma check for charm and mez is -1MR for every 10 CHA above 75 up to 255, every -10 CHA under 75 adds +6MR, this calc is applied only on initial cast. Max benefit from this -18MR {(255 - 75)/10} on cast of mez or charm Saving throw value against charm is calculated when a mob is charmed that value is static. Every tic the mob has a chance to break charm by exceeding the throwing save value. Meaning the mob doesn't get 3 saving throws against level, MR and CHA every tic, they save against a single value that is comprised of lvl, MR and CHA. | ||
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#33
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![]() Where did you get those numbers from?n I've only recently recovered my forum account so I'm not up to date on what's been released but afaik background values have never been released for the project.
This formula also suggests a linear benefit all the way to 255 on charms which does not parse as such.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#34
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You won't get an arguement about 5MR on being superior on Red. But if you are looking for the same confirmation on blue you are not going to get it from me. CHA is king [You must be logged in to view images. Log in or Register.] | |||
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#35
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Last edited by -Catherin-; 04-04-2016 at 10:50 PM..
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#36
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![]() There is more to saving throws than just lvl, MR and CHA, but they aren't directly controllable.
EQemulator source code. Can't see why it would be different here. Falls inline with observation as well. Spells.cpp line 4472-4478 Charisma ONLY effects the initial resist check when charm is cast with 10 CHA = -1 Resist mod up to 255 CHA (min ~ 75 cha) Charisma less than ~ 75 gives a positive modifier to resist checks at approximate ratio of -10 CHA = +6 Resist. Mez spells do same initial resist check as a above. Lull spells only check charisma if initial cast is resisted to see if mob will aggro, same modifier/cap as above. Charisma DOES NOT extend charm durations. Fear resist chance is given a -20 resist modifier if CHA is < 100, from 100-255 it progressively reduces the negative mod to 0. Fears verse undead DO NOT apply a charisma modifer. (Note: unknown Base1 values defined in undead fears do not effect duration). https://github.com/EQEmu/Server/blob...one/spells.cpp | ||
Last edited by Luminious; 04-04-2016 at 11:02 PM..
Reason: added github link
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#37
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#38
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#39
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![]() I can say, anecdotally, that going from something around 230 to something around 250 helped immensely (WAY fewer charm breaks!). At level 60, I was dying way too much in PoM (partially due to bad tactics), and I bought gear that I should've has at level 30 (or at level 1 if I were twinked): the CHA rings and another Opalline Earring, stuff like that. It was embarrassing to make a 300pp investment at level 60 and immediately realize I should've done it a long time ago.
Which is all to say: yep, CHA is king. Even past the soft cap.
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[60 Phantasmist] Bozena (Dark Elf) <Awakened>
[55 Mystic] Apnoea (Troll) | ||
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#40
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Underrated post. Thanks for the knowledge bomb. Particularly surprised by the fear mechanics-- does this apply to only Enchanter or for all fears? Seems like you would see enchanter fears being resisted a lot more often than necro. Also, Cha is King. There's really no valid argument to stack anything but Cha>Hp>Int/Mana (depending on level/current int) as an Enchanter, especially in light of Luminious's post.. except maybe resist gear. High Elf is the clear min/max choice. There's always going to be a 'best' choice from a min/max perspective. If you aren't a min/max'er it shouldn't matter to you. I can log on and play my Erudite enchanter and never have to rationalize it because (gasp) I enjoy playing an Erudite enchanter and I'm good at it. That's all it takes really [You must be logged in to view images. Log in or Register.]
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Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 04-05-2016 at 04:08 PM..
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