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#81
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![]() Yea nothing better than 20-30min arena battles waiting for someone to have enough cool downs used up while you have enough in the tank to dps through the absurd heals.
If that's too exciting you can do battlegrounds that culminate in colonial- era musket battles. I enjoyed it for a while but there's no way in fucking hell I'd ever play that era again considering how horrifically long the battles dragged on for. | ||
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#82
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![]() Quote:
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#83
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#84
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![]() Quote:
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#85
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![]() Damn, I literally just installed their installer last week and I didn't give it a chance.
I just wanted to relive windfury shamans. | ||
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#86
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![]() Damn, I literally just installed their installer last week and I didn't give it a chance.
I just wanted to relive windfury shamans. | ||
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#87
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#88
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![]() Quote:
PvP did a lot better from a balance, competition, and meaningfulness standpoint after Vanilla. However, much like comparing Red99 and 2001 Rallos Zek, Nostalrius and 2004 WoW were completely different beasts despite content and mechanical similarities. As with any MMO, it's sort of a "you had to be there" type deal. Anyhow, WoW PvP in the form of arenas was fantastic from a gameplay standpoint. There were balance hiccups for sure, but the game largely failed as an ESport (2007 to 2009?) because it was far too technical to spectate. That's at least my opinion.
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#90
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![]() I've gone back to the www.therebirth.net and it's looks like 700+ people have followed. Yeah all the blah blah about freaky we all know but a new team is at the helm now.
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