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| View Poll Results: Did you like the ToV racing? | |||
| Yea it was fun |
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51 | 34.23% |
| Nope, hated it. |
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38 | 25.50% |
| Meh, don't care, coth or race |
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60 | 40.27% |
| Voters: 149. You may not vote on this poll | |||
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#151
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Anything you want.
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#153
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#154
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The overinflated egos of the class C leadership havent been able to figure out a solution to this problem yet. It's the same Nalkens, sweenis, Fifields, bruizes, faums, etc doing this crap every week. Not burning out those hardcores without them getting pissed at the casuals for putting in no tracking effort is always a work in progress. Zanderr I'm pretty sure that dude wasn't joking if you read his other crap. And since this is RNF, gratz Awakened on having so many ST keys they can key old Taken clerics with lifetime 13% RA and 2500 total earned dkp. Well ear..well deser...well something Jameus.
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#TeamLizard for Life
Server first Shaman 10th Ring. | |||
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#155
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I'd like to see a server that had guilds with membership caps so each individual actually contribute something by attending raids. The sheer number of people needed to keep the 24/7 machine fed minimizes an individual's importance. So naturally, your respective "crazies" are put on a pedestal. Those are people who probably enjoy the sick meta game, are good at it, and would probably not like P99 anymore if the game changed. The game needs to change though. If TMO taught me anything, it's that EQ without competition is pretty fun. More competition means more escalation means more drastic measures means more negativity to secure that all important FTE. Those things bleed the fun out of the game that was originally about killing dragons for fun's sake. The leaders of these guilds need to sudden realize that no matter what they do, short of a Pyrrhic victory every single spawn, they aren't going to win. If the raid scene scaled back on our uhh competition and revolved more around enjoying the game, like with a rotation... this would be a healthier server. But I have doubts about our FTE heroes ever allowing that to happen. They aren't martyrs. They enjoy it. | |||
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#157
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Quote:
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#158
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I wasn't joking until the post I called Cecily "casual trash." I have to admit though, I probably shouldn't have used the word "leech" to describe people that never track. But there is a reality where they put in less effort and get similar rewards. Maybe that's ok. Its not like no one appreciates trackers for what they do for the guild. As far as I can tell, there is no serious enmity.
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#159
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Cecily knows what's up
go outside ya fuckin' nerds poopsocking dragons was so 2009-2015
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hello i'm cucumbers
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#160
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This thread is a good view into the mmo reality that made designers have universally moved from contested to instanced content.
But I would argue it is not the players' fault. It is the designers and devs and gm's. Unless limiting rules are put in place, any game, any server, will develop a high end guild or two, that goes all out, and can own the contested content. This is not the players' fault at all. it is the fault of the people who run the game, and refuse to implement a rule set that spreads out how the end game can work. The end result is the same everywhere: the population thins out, as it becomes clear the end game is an OCD festival. The only solution is limiting rules on contested content. You may not like that, but that is the fact. Without limiting rules, you end up with constantly repeating versions of Neckbeards Gone Wild, and the server suffers as more people say no thanks. Those are the facts, and they are undisputed.
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go go go
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