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#11
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There wasn't a lot of power-playing back then. Most of the pop was tabletop D&D players who wanted a mass world to play in.... at least from release through Luclin.
They also didn't get caught on the uphill treadmill: kill the monster to get the gold to buy the sword to kill the monster to get the gold to buy the sword to kill the monster to get the gold to buy the sword to et cetera. [You must be logged in to view images. Log in or Register.] I was a guide on Tarew Marr. GMs only stepped in for exploits, player and account emergencies, and events. They didn't act as police. Greed wasn't a virtue or a collective viewpoint. I think the situation has changed since then, I think an impartial, non guilded,and honorable older adult should be assigned to ensure that avariciousn hostility doesn't become the hallmark of the raiding community. The game is the people. Who cares if a given person is uber geared if everyone hates them? Most uber gear so they can feel good about their character, and thus: themselves. Being greedy is counterproductive. Gear is good, but it is no substitute for good fellowship. Just my 2cp, - Brim | ||
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