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  #1  
Old 05-05-2016, 12:21 AM
Scryll Scryll is offline
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The 60min rule when you "win" an FTE has made the raiding scene boring as fuck. There is no challenge anymore.....
  #2  
Old 05-05-2016, 02:06 AM
Cecily Cecily is online now
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Quote:
Originally Posted by Scryll [You must be logged in to view images. Log in or Register.]
The 60min rule when you "win" an FTE has made the raiding scene boring as fuck. There is no challenge anymore.....
The "challenge" was always getting the FTE. If you lose it, you lose most of the time. You're just complaining about having to wait and see. People bitch so much about having to play this game, it's unbelievable. Maybe if you didn't spend the past 16 hours staring at empty rooms, you wouldn't mind waiting an hour on something going FFA.
  #3  
Old 05-05-2016, 12:55 PM
jcr4990 jcr4990 is offline
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Originally Posted by Kluwen1 [You must be logged in to view images. Log in or Register.]
I'm not sure how we fix it, I'd say a good start is limiting the amount of racers guilds can have. If Sirken's intentions were to burn out the hardcore raiders to allow the casuals to eventually get some pixels, well then the current rule set is working as intended because having 20 people standing at a door is not sustainable.
Why do we need Sirken to lay out this rule for us. Have A/A leadership tried discussing this and coming to a player agreement to limit racers per guild?
  #4  
Old 05-05-2016, 01:01 PM
Gimp Gimp is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Why do we need Sirken to lay out this rule for us. Have A/A leadership tried discussing this and coming to a player agreement to limit racers per guild?
Awakened wouldn't agree to it because "they don't want to exclude anyone"
  #5  
Old 05-05-2016, 01:06 PM
Raev Raev is offline
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Originally Posted by Kluwen1 [You must be logged in to view images. Log in or Register.]
While I understand why the rule is in place, it has completely trivialized the end game content.
It definitely has it's advantages, but if you aren't racing you are completely superfluous at the moment, which I dislike.
  #6  
Old 05-05-2016, 01:43 PM
Legday Legday is offline
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Being forced to snap pulling Vulak/Vyemm/Aary in to camp whether your raid force was ready or not was a lot of fun.

One hour to kill the mob is a rule that plays to the advantage of the casual guilds, while all it is doing for A/A is making every kill boring, and all but guaranteed.
  #7  
Old 05-05-2016, 02:10 PM
Jaxon Jaxon is offline
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
Being forced to snap pulling Vulak/Vyemm/Aary in to camp whether your raid force was ready or not was a lot of fun.

One hour to kill the mob is a rule that plays to the advantage of the casual guilds, while all it is doing for A/A is making every kill boring, and all but guaranteed.
At the same time it also gives other guilds a better chance of getting a FTE and following it up with a kill. I wasn't a big fan of the rule but it's nice to see Anon/Div and CSG stepping up and getting FTEs.
  #8  
Old 05-05-2016, 02:13 PM
Signal Signal is offline
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Quote:
Originally Posted by Jaxon [You must be logged in to view images. Log in or Register.]
At the same time it also gives other guilds a better chance of getting a FTE and following it up with a kill. I wasn't a big fan of the rule but it's nice to see Anon/Div and CSG stepping up and getting FTEs.
They got 2 that they actually had competition on. They killed Statue/AoW with another guilds help. The Ikatiar they didn't kill. Yeah they are really doing well.
  #9  
Old 05-05-2016, 02:16 PM
Mistle Mistle is offline
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Quote:
Originally Posted by Jaxon [You must be logged in to view images. Log in or Register.]
At the same time it also gives other guilds a better chance of getting a FTE and following it up with a kill. I wasn't a big fan of the rule but it's nice to see Anon/Div and CSG stepping up and getting FTEs.
What did that lower A/A's rate to? 99%? One of which needed a miracle rng hit as well?

Oh yeah. It was actually "mechanics" the rest of the time. Lolol
  #10  
Old 05-05-2016, 02:39 PM
Legday Legday is offline
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Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
What did that lower A/A's rate to? 99%? One of which needed a miracle rng hit as well?

Oh yeah. It was actually "mechanics" the rest of the time. Lolol
And remember this is all happening because CSG complained enough about training being involved in the pull tactics, even to go as far as standing in the way of the pull to intentionally get trained and prove a point. All for some holier than thou stand against mobs being trained to pull dragons, when 99.99% of the time there is no reasonable explanation to be in that pull path.

If you guys just sacked up and figured out the mage spots and pull techniques you would actually have a better chance/more fun.

You can do this during your prime time on weekends the same way you talk about only foot racing during those times.

Shit, I'll even show you guys where to plant the mages and how to FTE. It can all be done with classes that can bind themselves at west exit so there is no need to drop thousands of plat of locket charges.

Still haven't seen you guys at Yelinak or Zlandicar.

PS: Nobody coth ducks.
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