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#11
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![]() I think we should combine Rangers and Cleric.
For obvious reasons.....
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The Ancient Ranger
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#12
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#13
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![]() I'm intrigued thoroughly with this idea and I'd like to see what the best class in the game get mixed together similar to this mage wizard combo class. Imagine the power of a warrior with the strength of another warrior. Would he have 4 arms? Would dual wielding 2 handed weapons be possible with this WarWarrior? The list is so pointed with mixing any other classes but with a warrior/warrior mix would be nearly impossible to theory craft every explanation. Would the WarWarrior get to sextuplet attack at lvl 60 and double kick or double bash, a shield slam with a backhand shieldslam? I am just getting super moist imagining the WarWarrior in action with its barbaric efficiency in wielding 4 shield and sliding riposte discipline in the mix with defensive disc at the same time and having the shield essentially turtle shell spin while the WarWarrior expertly shoots arrows between the shield and throws axes over the top like mortar shots, obvious with a fungi tunic in case enemies use rain spells because the shield's wouldn't be above him so he could use 20 8 SV all rings and Rallos Ask would just hoedown so much. Yes. Amen. Good.
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#14
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![]() Not many paragraphs here. Here
Feel free to use these line breaks liberally in subsequent posts.
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<Millenial Snowfkake Utopia>
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#16
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![]() We already established bard / ranger would be the ultimate archer :3
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#17
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![]() More interesting is thinking about the ways to further differentiate and balance the 2 classes:
If you look at Wizards and Mages at Level 12, that should serve as the basic template for what their power level should be throughout the whole game. Wizards at that level get a relatively quick-casting high-damage spell that can kill some monsters close to their level in just 3 casts, whereas at Level 12 Mages are still using the considerably less punchy direct damage spells they got at Level 8, but are still the best sustained DPS class in the game at that time because of their pet. Wizards at Level 12, if not twinked, can cast their big damage spell 6 times before they are out of mana, and then it takes them about 5 minutes to meditate from zero mana to full. This is a fitting level of power for the class, but it's not how it remains in the current game; as they get higher and higher in level, they become slower and less efficient at burning down monsters, and it takes them longer to regen their mana on top of it. That offensive level of power and specificity needs to be maintained throughout the game. Make the caster classes squishier in comparison to the monsters as you go up and up in level, that balances out the extra utility abilities they continue to get, but you have to keep the offensive power high and make sure to differentiate methods of offense in the way the game is designed. Not just nothing but standing around fighting things with massive HP. There's much more to be said about different mechanics and specifics that would make the gameplay deeper and more interesting, but that would be biggest first step in differentiating and balancing two offensive caster classes.
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#18
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![]() this is just one humble man's opinion but you'd end up with a wizard with a pet
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#19
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![]() Quote:
A bow isn't a musical instrument [You must be logged in to view images. Log in or Register.] Yep, wizard/mage = netflix harry potter addict [You must be logged in to view images. Log in or Register.]
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#20
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![]() Quote:
Solo: mages already solo quite well, but now you've got a mage with snares, stuns, roots, better nukes, and port convenience. Even just adding "root" to a mage makes them a LOT better, let alone adding all of a wizard's spellbook. Group: yikes. You're talking about the class with great sustained DPS while also being able to pull out the absolute highest burst DPS in the game? While also providing snare, stun, root, port, COTH, resist debuffs, and a quasi-tank of the pet? Yikes. It'd be almost as good as an enchanter [You must be logged in to view images. Log in or Register.] Raid: COTH and port utility with wizard nukes. Pet DPS for situations where it is actually wanted and worthwhile is just icing on the cake. | |||
Last edited by Tecmos Deception; 06-13-2016 at 01:13 AM..
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