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Old 06-24-2016, 12:29 PM
Chaboo_Cleric Chaboo_Cleric is offline
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Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
I managed to watch the whole stream and even got some of my questions answered by Kilsin, who was hanging out chatting with the up to 1000 viewers during the broadcast. Kilsin currently my favorite dev right now. He trained everyone on stream and got DTed, it was great.

Important points mentioned:

- The death penalty will be somewhere between Vanguard and vanilla EQ, but nothing has been developed just yet. There WILL be CRs and they are going to make places dangerous.

- This game will have several different and highly interesting systems: perception system, extreme environment system, disposition system, atmosphere system, and more. (Discussed on the video by the devs, in small pieces)

Perception system: When you go through an area, you will trigger little messages that simulate your character noticing something about their environment. Sometimes this just adds color, sometimes it leads to something more. During the stream, they walked past a broken column and got something along the lines of "This pillar looks ancient". Later, they ran into a locked door, so they returned to the pillar and wandered around it until they saw "something gleaming in the rubble", and eventually a tiny golden key popped up that they used to get through the door.

Disposition system: Pertaining to mob diversity and behavior. I don't think it's currently running on the pre-alpha just yet. Basically, mobs will drop diverse loot and behave according to certain traits, ie a mob that is afraid of fire will cower if you bring a torch close to them. They will also spawn at different times, like a day/night crowd, or a seasonal set of spawns based on time of year, or event-driven spawns.

Extreme environment system: Harsh weather conditions WILL have an effect on your character, unless you're properly prepared.

Atmosphere system: Mostly for ambiance. In the stream, the group went up to the top of a fort/castle and we got to see an epic landscape. Rather than distant landmarks being rendered with unnatural crispness and clarity, they have it so the farther away things are, the dimmer and mistier they appear. This simulates real world landscapes. (Several games have this sort of thing already. EQ's atmospheres are rudimentary at best, so this will seem pretty awesome in comparison.)

Body type system: Some types of weapons will be less effective on certain mobs than others. (Right now an axe is bad vs skeletons, which is kinda weird even to some of the devs.)

- Mentioned in the previous stream is some sort of mana color system. No extra details on this stream, but on the last I believe they said there will be areas with colored auras that will help you regen a certain type of mana at a faster rate.

- No gender locked classes, we did not get an answer on race locks that I recall (but I might've missed it since there were so many people in chat). I'm guessing there will be race locks, because as someone rightfully pointed out, ogre wizards make no sense. (I had no idea gender locks were a thing, but evidently some idiot out there thought that would be a great idea.)

- They are going to make the crafting system more important to gameplay/the community (I'M THERE, YEESSSSSS)

- Zones will be HUGE, though you will still get the loading screen when transitioning between them. The devs want it to be an open world exploration.

- They're making a faction system at the moment.

- No maps, generally very few helper tools. There's an unobtrusive quest journal to keep track of things.

- Some classes will have teleport spells.

- Pets aren't in the alpha yet but they will eventually be in-game.

- Brad cried a little when they got him to nerf his Fiery Avenger before the stream.

- Right now they display dev numbers but it seems like a lot of numbers things will be hidden for actual players.

- There will be epic quests for classes

- There will be a volunteer guide system put in place.

- I think there will be PvP, but it's far off into the future at the moment. They're still working on class balance for PvE.

Conclusions

Pantheon so far is a lot like EQ, but there are elements in there that I recognize from DAoC (classic), like the body type system and so on. People who play more MMOs than I do would be able to comment more on it, but to me the game is looking pretty good. I'm going to keep watching their streams and asking questions.
Pantheon will be the EQ successor people were waiting for. In Otherwards.... GET CHUNKED!
  #2  
Old 06-24-2016, 12:54 PM
Sodors Finest Poster Sodors Finest Poster is offline
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was hoping to see character graphics different. they seem so 'default' and meh.

i understand they will change though.
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Old 06-24-2016, 07:34 PM
R Flair R Flair is offline
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Quote:
Originally Posted by Chaboo_Cleric [You must be logged in to view images. Log in or Register.]
Pantheon will be the EQ successor people were waiting for. In Otherwards.... GET CHUNKED!
what is this get chunked thing you keep saying? is this some sort of new pop culture reference or did you just coin it?
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  #4  
Old 06-24-2016, 08:15 PM
Chaboo_Cleric Chaboo_Cleric is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
what is this get chunked thing you keep saying? is this some sort of new pop culture reference or did you just coin it?
Apparently it's Patheons slogan. Kinda like Everquest, you're in our world now.
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Old 06-24-2016, 08:45 PM
Sorn Sorn is offline
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Quote:
Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
what is this get chunked thing you keep saying? is this some sort of new pop culture reference or did you just coin it?
It was just one really vocal guy in the chat repeating over and over again about getting chunked.

Weirdly enough it's working on others...brainwashing +1, I guess?
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Old 06-24-2016, 09:10 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
It was just one really vocal guy in the chat repeating over and over again about getting chunked.

Weirdly enough it's working on others...brainwashing +1, I guess?
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  #7  
Old 06-24-2016, 09:14 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
It was just one really vocal guy in the chat repeating over and over again about getting chunked.

Weirdly enough it's working on others...brainwashing +1, I guess?
Thats twitch chat for you.
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Old 06-25-2016, 01:12 PM
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
It was just one really vocal guy in the chat repeating over and over again about getting chunked.

Weirdly enough it's working on others...brainwashing +1, I guess?
you just witnessed the birth of a meme
  #9  
Old 06-25-2016, 02:38 PM
myriverse myriverse is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
It was just one really vocal guy in the chat repeating over and over again about getting chunked.

Weirdly enough it's working on others...brainwashing +1, I guess?
I've heard it to mean "get your ass kicked."
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  #10  
Old 06-25-2016, 02:42 PM
Sorn Sorn is offline
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It reminded me of one of my high school math teachers who went around for months yelling "Let's get crunked about math!!" until someone finally told him it was a drug reference.

Poor guy.
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