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  #11  
Old 03-03-2011, 07:21 PM
Harrison Harrison is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
"get a trivial amount of agro", not "never get agro". Sick of people posting misinformation about this.

The mob knows your there if you sent a pet to attack it and you ARE on the hate list. There should NEVER be a way to attack a mob without it knowing you are attacking it, this includes using a pet.
Actually, you are supposed to be able to do that while FD. That was classic.
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  #12  
Old 03-03-2011, 09:52 PM
maegi maegi is offline
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yes you should be able to have a pet up and also have DOTS on a mob and successfully cast or use FD. You can't get up till the DOTs wear off and or the mob or the pet dies.
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Server runs much smoother without prima donnas prancing around being bitches like this is Walmart's Customer Service Department.
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  #13  
Old 03-03-2011, 10:29 PM
nemethor nemethor is offline
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all i know is i have to root every mob i solo as a lvl 16 chanter. is that classic?
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  #14  
Old 03-04-2011, 08:32 AM
draogan draogan is offline
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Join Date: Dec 2010
Posts: 37
Default only curious thing

Pet aggro still needs to be tweaked, definitely -- right now pets do not hold aggro over almost anything done by the caster -- but I don't really think it's as bad as some people describe.

As far as chain-petting: I played a mage on live to 60, and one of the hardest parts about chaining was that you had to find a way to not die while the mob beat the shit out of you for 20-30 seconds because your pet had to build up some aggro. You do get aggro from having a pet on the mob -- and that's very definitely classic. It was one of the things that made chain petting very difficult (and not just stupidly OP). It may need to be tweaked a bit, but I can tell you that when you chained on live, you expected to get beaten on for at least a few rounds. That got worse with every new pet you summoned, because you built aggro while the pet had to start fresh every time.

The only really weird thing I've noticed about pet aggro (I'm playing a necro now) is that if I sit down and send my pet to attack a mob, the mob runs and hits me as soon as my pet engages. I think maybe all of the aggro from a player engaging their pet is being applied at the beginning of the fight, and it should be a bit more uniform.

One final note to the mages: no complaints from you guys. Mages absolutely blew on live. You guys are much more powerful here =P
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  #15  
Old 03-04-2011, 01:02 PM
Torven Torven is offline
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Join Date: Nov 2010
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Quote:
Originally Posted by draogan [You must be logged in to view images. Log in or Register.]
It may need to be tweaked a bit, but I can tell you that when you chained on live, you expected to get beaten on for at least a few rounds. That got worse with every new pet you summoned, because you built aggro while the pet had to start fresh every time.
This is how it worked here before the patch too. I did about 100 dinos on my magician. I kited him around while my new pets got aggro, and it became progressively harder for each pet to get the dino off me the more pets I made.
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  #16  
Old 03-04-2011, 03:37 PM
Kvappe Kvappe is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
This is how it worked here before the patch too. I did about 100 dinos on my magician. I kited him around while my new pets got aggro, and it became progressively harder for each pet to get the dino off me the more pets I made.
Yes i do belive it was atleast close to live before, now its just hard to know when you will get agro and die [You must be logged in to view images. Log in or Register.]
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