#21
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#22
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__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#23
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Ehhh, quite a few unclassic things on this server. I think giving mobs xp bonus that goes up as they stay alive would be cool, would make adventuring and finding new places more rewarding. Let's be honest, this game stopped being an adventure years ago for most of us.
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#24
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What we really need is PoP. *My* personal definition of 'classic' runs up through PoP, and stops abruptly.
__________________
The Ancient Ranger
Awake again. | ||
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#25
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mobs should level over time. that's how to fix it.
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
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#26
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A+
__________________
<Millenial Snowfkake Utopia>
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#27
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live got to how it is by always finding things that need to be "fixxed" for server health. P1999 avoids that by eliminating all debate and going as classic as they can. dont start trying to change the process now, the server is fine. we have to take the rough parts and the good parts - but atleast this way there is very little question of this server leaving us behind and changing the game like every MMO has done to its oldest fans; the reason why we are all here.
everyones got ideas for how you can improve this old ass clunker game from an objective standpoint - but thats not what this server is about; its a museum for those of us that were left behind because of a shift in the game. even though your changes are minor they open the floodgates | ||
Last edited by kined; 07-15-2016 at 11:49 AM..
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#28
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#30
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From a lore perspective it makes no sense that the Jaggedpine Treefolk who have their base of operations in Surefall Glade with high level trainers and spells would not have access to nearby druid rings which are physically present but unused in Surefall Glade. It is impractical and inconceivable that the druids of the Jaggedpine Treefolk would have to travels miles to the North Karana which is the nearest functional druid ring. The Surefall Glade druid portal would open up the entire west coastal areas of Antonica and revitalize the zones you mentioned. The experience modifier idea for non-used zones is a marvelous idea for the reasons you stated! While I appreciate the philosophy and intent of the admins with regard to their stance on simulating the original EverQuest, it's high time to stop falling back on the trite "it's not classic EQ" fallacy to block much needed changes to the P1999 version of Norrath that would enhance the player experience and help to alleviate the artificial herding of most players into a few high ZEM zones. Due to twinking via mudflation and the glacial release of expansions, the current state of P1999 in no way shape or form resembles near the classic EverQuest player experience. Your changes are spot on and would go a long way in alleviating some of the problems and not degrade or dumb down any of the classic EQ gameplay brought to us courtesy of P1999. | |||
Last edited by Brontus; 07-16-2016 at 02:29 AM..
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