Quote:
Originally Posted by snergle
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im not knocking the 90% rezz its nice to have but saying its a plus for making them the best xp tank it shouldnt be considered
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It is quite common for dungeons to have see invis, a mix of undead and living mobs, and other ways to making it tricky to reach a group upon a death. Depending upon who drops the group's progress can grind to a complete halt or worse break up as suddenly everyone has to run that special errand(which always seem to coincide whenever a challenge/obstacle appears).
In addition to all the other toys(roots, stuns, heals, buffs and LoH) this makes a Paladin a very good, if not the best, choice for any exp group. When sufficiently geared the Paladin can also take on raid targets(as evident by Zekay's post).
The greatest challenge a Paladin faces when leveling up is the class difficulties when it comes to soloing. Very few spells the Paladin gets actually does damage(none of which are very mana efficient or pose other restrictions). For this the class feels weak. Also, being mr good guy is not as cool as the SK.
In short, a Paladin makes everyone else's lives easier. It won't show in parses though so this obviously means the Paladins never do anything useful(not saying you claim this but there certainly are certain cretins in this thread who seem to believe this).