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Old 07-21-2016, 08:47 PM
snergle snergle is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
Yeah, I generally wouldn't root a pet, a stun and a taunt usually peels mobs/gives enchanters time to handle the situation.

As far as the rez goes though I use it a fair amount. Obviously no where near as much as a clicker does rezzes but if the discussion was about raid level Paladins it should be included. The difference between 90% and 96% of that 10% in most cases is so minuscule it rarely matters. I sometimes end up doing a few rezzes during raids when clerics are all stuck in rotations. Or sometimes after a raid when all the clerics left a spot, as will happen sometimes in fear or some other zone.

Also I wander around a lot sometimes and the 90% rez is pretty sweet. It's great because people in random zones think its awesome to get a rez but no one thinks to send me tells half way across Norrath asking for rezzes. I'm a "hero" with my rezzes and the frequency makes it feel more like a fun novelty than a hassle.
im not knocking the 90% rezz its nice to have but saying its a plus for making them the best xp tank it shouldnt be considered
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Old 07-22-2016, 04:59 PM
Nixtar Nixtar is offline
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Originally Posted by snergle [You must be logged in to view images. Log in or Register.]
im not knocking the 90% rezz its nice to have but saying its a plus for making them the best xp tank it shouldnt be considered
It is quite common for dungeons to have see invis, a mix of undead and living mobs, and other ways to making it tricky to reach a group upon a death. Depending upon who drops the group's progress can grind to a complete halt or worse break up as suddenly everyone has to run that special errand(which always seem to coincide whenever a challenge/obstacle appears).

In addition to all the other toys(roots, stuns, heals, buffs and LoH) this makes a Paladin a very good, if not the best, choice for any exp group. When sufficiently geared the Paladin can also take on raid targets(as evident by Zekay's post).

The greatest challenge a Paladin faces when leveling up is the class difficulties when it comes to soloing. Very few spells the Paladin gets actually does damage(none of which are very mana efficient or pose other restrictions). For this the class feels weak. Also, being mr good guy is not as cool as the SK.

In short, a Paladin makes everyone else's lives easier. It won't show in parses though so this obviously means the Paladins never do anything useful(not saying you claim this but there certainly are certain cretins in this thread who seem to believe this).
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