![]()  | 
	
| 
		 
			 
			#16  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 http://codepad.org/NjMM455H 
		
		
		
		
		
		
		From Rogean directly: } // Sep. 19, 2000 until Oct. 8, 2001, delay adjustments. else if (RuleI(Combat,TwoHandedDmgBonus) == 2) { if (Weapon->Delay <= 27) return (GetLevel() - 22) / 3; // Just 1h bonus + 1. int32 base; if (GetLevel() > 50) base = ((GetLevel() - 7) / 3); else base = ((GetLevel() - 25) / 2); if (Weapon->Delay <= 39) return base; else if (Weapon->Delay <= 42) return base + 1; else if (Weapon->Delay <= 44) return base + 3; else return base + (Weapon->Delay - 31)/3; Ok, so a 35 delay weapon has a 17 damage bonus at 60. (31*2+17) / 35 = 2.257 I believe the duel wield skill check is (level + skill / 500), not 400. So it fires at 60% for rangers at 60. so a 1:2 ratio weapon will add a .6 at 60 in the offhand. Lammys = 2.09 Jade maces = 2.21 Woodsman = 2.256 Crescent Blades of Luclin + Winter's Fury = 2.39 Epics = 2.367 (not including haste and raw atk) Make sense now?  | ||
| 
		
		
			 
				
					
						Last edited by koros; 08-29-2016 at 12:35 PM..
					
					
				
			 
		
		
		
		 | 
		 | 
||
		
  | 
	
		
  |