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  #16  
Old 08-29-2016, 12:33 PM
koros koros is offline
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Join Date: Mar 2011
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http://codepad.org/NjMM455H

From Rogean directly:

}
// Sep. 19, 2000 until Oct. 8, 2001, delay adjustments.
else if (RuleI(Combat,TwoHandedDmgBonus) == 2)
{
if (Weapon->Delay <= 27)
return (GetLevel() - 22) / 3; // Just 1h bonus + 1.

int32 base;
if (GetLevel() > 50)
base = ((GetLevel() - 7) / 3);
else
base = ((GetLevel() - 25) / 2);

if (Weapon->Delay <= 39)
return base;
else if (Weapon->Delay <= 42)
return base + 1;
else if (Weapon->Delay <= 44)
return base + 3;
else
return base + (Weapon->Delay - 31)/3;

Ok, so a 35 delay weapon has a 17 damage bonus at 60.

(31*2+17) / 35 = 2.257

I believe the duel wield skill check is (level + skill / 500), not 400. So it fires at 60% for rangers at 60.

so a 1:2 ratio weapon will add a .6 at 60 in the offhand.

Lammys = 2.09
Jade maces = 2.21
Woodsman = 2.256
Crescent Blades of Luclin + Winter's Fury = 2.39
Epics = 2.367 (not including haste and raw atk)

Make sense now?
Last edited by koros; 08-29-2016 at 12:35 PM..
 


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