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  #91  
Old 09-06-2016, 04:42 PM
Nibblewitz Nibblewitz is offline
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While leashing may have fixed Chardok, it would serve to trivialize most noob content.
  #92  
Old 09-06-2016, 04:42 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
They should have just implemented the leash changes that Kunark brought, that would have stopped that retarded ass chardok pull which was never possible in EQ.

People say leash never existed yet it did on eqmac, and there is not a single patch note from vanilla to pop talking about implementing leash for previous content.

inb4 people say not classic with absolutely 0 proof
The Chardok pull would actually be very doable even with those limitations put in. You would just have to be cognizant of where your train was at certain points of its pathing.

The lazy aggro / forget range changing on this server would absolutely blow people's minds and explode the raid scene, specifically in ToV.

However I suspect implementing it may be a rather large undertaking. Especially implementing it correctly, as I'm sure you're aware, those distances vary by zone and in some rare cases (Veeshan's Peak Dragons) individual mobs. Going through and testing each zone's distance on live is a time consuming endeavor, and then of course there is the matter of whether you think those live values have been modified in the past 16 years.

I seem to recall Torven compiling some good data on this somewhere, but you'd have to convince Nilbog, Rogean and Haynar it's correct and worthy of implementation.
  #93  
Old 09-06-2016, 04:46 PM
Daldaen Daldaen is offline
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Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
While leashing may have fixed Chardok, it would serve to trivialize most noob content.
Noobs are all running around with SoW and JBoots in zones where gaining 200-600 range inbetween you and your target, are they?

No, it didn't trivialize noob content because people ran slow, mobs usually kept up with you, and people often fight in dungeons where outdistancing pursuers isn't feasible.

I seem to recall the mobs reaggroing if you returned back in range without the mob resetting occasionally too. Though that's just a recollection!
  #94  
Old 09-06-2016, 04:50 PM
Nibblewitz Nibblewitz is offline
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Priests can cast sow at level 9 and level 14, but from here on out I will defer to your end-game perspective on everything.
  #95  
Old 09-06-2016, 05:01 PM
nyclin nyclin is offline
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what is this leash range people keep talking about? played on live up until GoD release and I never experienced a leashing mechanic. was it something that existed on eqmac?
  #96  
Old 09-06-2016, 05:12 PM
thufir thufir is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
people often fight in dungeons where outdistancing pursuers isn't feasible
fwiw, I find it easier to outdistance mobs in dungeons. they have dumb pathing rules that require them to walk in straight lines in corridors. we don't have those rules, so I can usually outrun mobs in dungeons without having to strafe. depends on the dungeon, of course.
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  #97  
Old 09-06-2016, 05:15 PM
Freakish Freakish is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Noobs are all running around with SoW and JBoots in zones where gaining 200-600 range inbetween you and your target, are they?

No, it didn't trivialize noob content because people ran slow, mobs usually kept up with you, and people often fight in dungeons where outdistancing pursuers isn't feasible.

I seem to recall the mobs reaggroing if you returned back in range without the mob resetting occasionally too. Though that's just a recollection!
I remember coming back from WoW, getting a bad pull running to zoneline and hanging out there. I got my hp mana back up and decided to try it again. Had no idea why everything was instantly coming at me when I got close until I realized I had never zoned and you need to do that in EQ.
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  #98  
Old 09-06-2016, 06:07 PM
Sirken Sirken is offline
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  #99  
Old 09-06-2016, 06:11 PM
Jhaerik Jhaerik is offline
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Quote:
Originally Posted by Tinino [You must be logged in to view images. Log in or Register.]
This is why they should wipe the server when they add a very important like this one.
You do realize a wipe would make 1/4-1/2 of the player base quit right? I personally would not be coming back as I have just started back and do NOT want to repeat the leveling process this quickly again. Many who play the Auction game would also quit just from losing all their crap and being forced to level again.

Also a server wipe just before the Uthgard DAoC freeshard server relaunch? Very dumb idea.
  #100  
Old 09-06-2016, 06:14 PM
rictus204 rictus204 is offline
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ha-ha. silly chardok people
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