#21
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The fix, btw is to put sun glasses on during night hours.
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#22
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Back then everyone had CRT monitors, today everyone has LCD's. Maybe this plays a role as well.
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#23
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I agree. I just started and was disappointed in some of the things that are different than classic. Are there any other notable changes?
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#24
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The issue is that everybody plays with their brightness option in game turned up. If you drop it down to 0 then you cant see shit at night like your supposed to.
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#25
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Naw that ain't true I tried that back in the day to no avail.
It might have actually helped a very little bit but even with ultravision it was ridiculously dark to the point you could get completely lost. It was most immersive. They have the night spawn cycles mostly nailed here as far as I've been able to tell and it is greatly appreciated. There's more to the magic of EQ than how many epics you have in your stable. For instance, the divine work of our pal Telin on the particle effects. Luv dat guy. If anyone can #makeNightTimesDarkAagain, its him. | ||
Last edited by Nirgon; 10-06-2016 at 01:28 PM..
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#26
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i knew something was off. i just started this server and was able to navigate through the tunnel to black burrow in everfrost as a barbarian without a light source.
i remember getting STUCK in that tunnel on live. | ||
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#27
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friend request sent
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#28
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Even with ultra
Didnt see much of the shrouded figure Of the raven clad ***** standing over his bed. Confusion rife in his head, with a trembling tingle way deep down in his dingle to know he had given what had always been hidden His innocence gone To a man from Tucson A straight up cucking From a red as f*ck twink rogue he brandished ragebringer And he plunged it in deeeep | ||
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#29
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Quote:
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#30
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Does anyone know what the technical hurdle was? I think it was client related in regard to video cards but I can't be sure.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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