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#31
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Quote:
Fast forward to Phin, yes most gather at PC to level their alts. | |||
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#32
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I remember finding a spot in paludal where mobs would just ignore you
Made a lvl 1 necro and soloed 1-18 without ever moving lol | ||
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#33
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The Vah Shir reminded me of Chris Roberts, Wing commander: heart of the Tiger...That shit belongs in space not in my EQ fantasy dragon game.
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#34
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Quote:
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#36
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Paludal Caverns by far. Got mentioned a lot in this thread because it killed the low level game, but imo it's the main reason to hate Luclin. Nothing could be less immersive for a game's newbies to roll a new character in Norrath, promptly take the Nexus port to the moon, and go to some nondescript caverns to kill bandits for 30 levels. Great if you are a raider rolling a new to-be-max-level character, terrible for the rest of the game.
Corollary to this is AAs. Again, raiders loved this because it gave them a reason to spend thousands of hours on their main character and provided some character balance. Bad for everyone else who didn't have those thousands of hours or did have them but didn't want to spend them in a single MMO. Added detriment of further killing the low end game because people who might have normally rolled alts are busy getting their 59th AA point on their main or whatever. And of course there's the feel. If you are a raider and could care less about immersion and more about fight difficulty and pixels Luclin had a lot going on - high end content for months and mobs with a million hit points to shake your sticks at. If part of what you liked about EverQuest was walking across the long expanse of West Karana or exploring the dungeons of old Guk, Luclin basically killed this for you. You went from a thriving fantasy world to cats on the moon and a bazaar full of static adventurers that you could buy adventuring gear from by right clicking on them. TL;DR: if you loved raiding you'll love Luclin, if you played the game for other reasons than to get to the high end game you will hate Luclin, and that's probably why you're seeing such a dichotomy of opinions about it.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | ||
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#37
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Quote:
If you replace everything within levels 1-30 with Paludal, nobody goes to the other zones because the PC ZEM is too ridiculous. There's no reason to go anywhere else, and in fact nobody did on Live. Doesn't anyone else remember how empty these low level places were in Norrath after Luclin got released? Remembering and not caring is an option, but saying PC didn't kill 'em is not correct.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#38
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I played pvp on live so paludal rarely saw more than 15 players
Old school dungeons were thriving cuz PC so danger | ||
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#39
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Luclin would have been a great expansion if it wasn't in Everquest. It didn't belong there.
Also, just off the top of my head: - terrible player models - terrible mob models and names - all outdoor zones had terribly low framerates on comps back then and ugly as shit and looked the same - Nexus sucked ass - previous content was trivialized to a much larger extent than however much Kunark or Velious trivialized previous content (AAs, overpowered items) - Soulbinders took away some of the player interaction - VT was a terrible zone that was probably secretly sponsored by Blizzard - Ring events who were essentially barely disguised time sinks Good things about Luclin were imo: - Beastlord is a fine class (though EQ didn't need it) - Vahshir is a fine model (not needed either) ... that's it. | ||
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#40
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Forgot - obviously Bazaar was a terrible thing to add to EQ.
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