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#51
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![]() Alawen, man.. you have such a negative outlook..
I enjoy doing all those things you describe.. I Love it when I save the chanter.. whether he 'fucks up'.. or more commonly.. when someone else breaks one of his mezzes.. I like the responsibility of keeping the DS, and whatever other buffs, up on my groupies... I take pride in recognizing a hopeless situation and ripping off a timely evac that saves a lengthy CR.. Patch healing between pulls... dropping a nuke here and there.. quick-rooting a loose mob.. Harmony in outdoor zones (yes.. Karnor's Castle is an outdoor zone. I'll seeya there) to facilitate pulls.. Keeping SoW on everyone in case we gotta zone it... This is our role.. and I love it all. We were never intended to heal as well as Clerics, Nuke as well as Wizards, or buff as well as Shammys... but we are the only ones that can do all three, and then some. I tend to worry less about what we CAN'T do and try to be the best at what we CAN do.. I can't really argue your major points.. all are true.. but why dwell on that crap? We have our role.. and when executed well.. it is both desirable and appreciated.. at least in the groups that I have been in. | ||
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#52
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![]() Maybe you haven't noticed, but our root has a damage component. That means you just broke mez. If the enchanter who was having trouble but just got a mez to stick was standing in melee range, you just killed him.
I don't see myself as having a negative outlook at all. I am simply a realist--perhaps that's unwelcome to you. Perhaps you'd like to live in a dream world where druids are TEH UBER ZOMG WHY DOESN'T EVERY GROUP HAVE ONE??? I think we're going to have to agree to disagree. I think druids have no role. Perhaps the difference is that I have played major roles--I've anchored rotations as a cleric and main tanked as a warrior. This is not WoW. There are key classes. Clerics are the most powerful class. Tanking with a warrior requires the most capable player--their limited abilities mean they have to take advantage of every small thing. Enchanters need to be the most reactive. Shamans need to be consistent. DPS classes all need to be very active. Druids need to... huh. Try to look busy? Yeah. | ||
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#53
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![]() Nope.. no negative outlook there..
Okay.. we agree to disagree.. fair enough. | ||
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#54
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![]() Ok.. just one more thing...
Perhaps YOU never noticed.. but not every group HAS a chanter.. in which case root can be a vital method of CC... Not every group has a wiz.. in which case the only hope of evac falls to a Druid... Not ever group even has a Cleric( OMFG can you imagine!)... in which case a shammy/druid combo or even (the HORROR) 2 druids can do a perfectly capable job of healing... Don't believe me? Ask anyone from the dozens of groups in Lguk or Solb where I found myself a MOST welcome addition... Perhaps the IDEAL group put together on paper may not include a druid... but the game isnt played on paper, bud.. | ||
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#55
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![]() His argument is in the case you had all of the most useful classes present, not in the case where you don't have one. that's what you aren't understand heh. You just proved his point by saying 2 druids doing the job of one. He's not taking your ability to play your class well away from you, but lets say you were playing a cleric vs a druid, you would be more efficient healing for more. Doesn't mean you are better or worse of a player.
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#56
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#57
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#58
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![]() His argument is that Druids have no role in groups or raids...
MY argument is that we are a utility-class capable of filling in the gaps for whatever a group may be lacking.. THAT in itself.. IS a role..... | ||
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#59
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![]() Quote:
__________________
Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic "Thou speak'st aright; I am that merry wanderer of the night." | |||
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#60
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![]() No offense taken.. but bear in mind... Bards have nothing to compare to our HP buffs.. Regens... Damage shields.. SoW for pullers... and.. with Kunark dungeons just around the corner... no way to evac..
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