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  #171  
Old 11-19-2016, 01:26 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Odann [You must be logged in to view images. Log in or Register.]
Not sure a game like that will ever be made.
[You must be logged in to view images. Log in or Register.] it was called Vanguard get a clue.
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  #172  
Old 11-19-2016, 09:42 AM
Odann Odann is offline
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Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] it was called Vanguard get a clue.
Oh you mean the game that was butchered from launch, riddled with bugs, and had non-working dungeons/raids then became a ghost-town in less than a year? Yeah I played that game. It was a true testament to Brads brain on drugs.

Solid game.
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  #173  
Old 11-19-2016, 01:26 PM
maskedmelon maskedmelon is offline
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  #174  
Old 11-19-2016, 01:27 PM
maskedmelon maskedmelon is offline
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Gonna be out for a bit today, but I bbl and rdy to go! ^^
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  #175  
Old 11-19-2016, 02:07 PM
Tankdan Tankdan is offline
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whats the ETA on this server going live?
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  #176  
Old 11-19-2016, 03:43 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Odann [You must be logged in to view images. Log in or Register.]
It's interesting to see people hate on WoW who probably really love EQ.
Who said anything about hate? ...unless you are talking about wow after the vanilla era, I know some hate that. But that's mostly people that invested all their time into it to have some emotional response once they changed the game so much to something else they didn't like. Me, I just think wow isn't so great and that modern wow is really sub-par. I mean I had more fun playing Meridian 59 that feels more like EQ than wow ever did.

Oh, I do hate the fact that so many publishers/devs tried to clone it into new and existing mmo's. That was a mistake and really screwed up the mmo genre. Has to do with investors and big $$$ in their eyes looking at wow revenue. But, a good thing for indies, those that wanted to be different just because of the real art of game making.
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  #177  
Old 11-19-2016, 04:01 PM
R Flair R Flair is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
More than it's name, but it was a huge contributing factor.
1. millions of existing and active Blizzard fans before the launch of WoW.
2. multi-million dollar marketing campaign, and pitched as "popular" once they had those Blizzard fans in.
3. It wasn't a half-assed put together game. After all, they copied other games.

The Blizzard fan community was crying for years for an mmo, and when it came they embraced it no matter what, and since many of them hated our mmo's.

Not speaking of all that played WoW early on of course. I mean like I played Diablo 1 and 2 some, though pretty much stopped when UO was launched. Then played both UO and EQ1. Then oh my gosh, EQ, UO, EQ2, SWG, E&B, EVE, AO, PotBS, PS1, WWIIO, CoH, I had no time for WoW lol. Played like 4 months, hated it. That was like around the time of WotLK or whatever. I played Nost to get a better feel for early WoW, which was ok... but yeah, Live is the only mmo that literally LITerally put me to sleep at the keyboard. And I'm really not a dozer at all. I don;t literally go to sleep easy and am a serious light sleeper.

But anyway, the casual nature of later wow was just awful. And all the instant gratification bells and whistles. I don't consider myself a "hard-core" type, but certainly "core", while far from casual. I can't even play modern mmo's, they are just casual trash. Played Lotro early on, from closed beta (I rarely beta), but turned to casual crap later. I adored GW2, was awesome ...the first six months until they changed it to total casual crap. Stuck with it for a while but pffff, I watched it turn into nothing from a really good game, much like SWG.

Awards: UO for it's community. Especially on Pac which was the most populated server and we built a huge RP community of PvP'ers, over 1000 people strong, including game staff. Absolute wild-west days. SWG for it's overall contribution to gaming excellence, before they turned on us with CU. Then EQ with it's PvE brutality and overall charm. EVE probably for depth (daaaang the depth), though it's turning way too casual in recent years sadly. Then maybe PS1 for it's gripping pvp action. I will forever miss my Eagle BFR (mech).

WoW? Awarded for it's adverts hehehe
Just don't hang yourself in the closet after playing [You must be logged in to view images. Log in or Register.]
We mostly agree. I'd say 30% of WoWs success was from the fact that they were a known company (Blizzard). After that, 30% was because it was by far, the most polished MMO to ever be launched. Most of the previous were fairly clunky, even for their time. The last 20% was the massive marketing, followed by a somewhat fun game.

The actual fun game factor was actually it's least winning trait. My personal theory is that the reason "vanilla" is so popular today, is because it was closer to a virtual world (like EQ). Early MMOs didn't feel like games, they felt you were actually transported to a different world. I believe immersion is the primary element that sucks people into an MMO and keeps them coming back. Because it's such a hard concept to understand and reproduce for most developers, I believe this is why we've seen this steady stream of uninspired games which have no problem dispensing with the suspension of disbelief in favor of some trite feature that makes everything easier.
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  #178  
Old 11-19-2016, 05:58 PM
Grubbz Grubbz is offline
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Stress test for elysium/nost is tomorrow night.
  #179  
Old 11-19-2016, 07:43 PM
Pumpedup Pumpedup is offline
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unless they allow boxing and exp isnt 1x ill pass and let the unemployeds shit it up
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  #180  
Old 11-19-2016, 09:49 PM
Swish Swish is offline
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1x brings in the RMT money tho, they're not stupid at Nost HQ.
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