#22
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Bump.
Bards should be able to swarm kite. Charming an NPC and sending it to attack a pack of 10 mobs that you body aggroed should cause them ALL to turn and attack your pet once he does his first hit on whatever mob you sent him on. Basically just set it to where a pet who runs into a pack of several mobs gets +50 Hate and that should make this work correctly and cause them to classicly turn and fight your pet until charm breaks or the pet dies.
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#23
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Would fixing this be as simple as increasing proximity aggro vs initial aggro?
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#24
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I believe so yes.
A charmed NPC attacking a pack, after its first attack should generate enough aggro by proximity, to override each mobs hate they have towards the bard (given the bard only had initial aggro + body proximity aggro) to force the mob to turn and attack the pet. Currently this requires you make two passes through your charmed pet, and it only works when mobs are on the same faction. It shouldn't require any additional passes, once you've charmed and sent him to attack 1 other mob in the pack they should all immediately turn. However once you do things to each individual mob in the train (like charm or DoT them), those mobs will stop turning to fight your new pets and will continue to charge you due to the extra hate you gained on those individuals through charming and/or DoTing them. One way you can counteract this behavior is by having your new pet attack your old one (his few melee rounds are usually enough to pull aggro over a previous charm of a DoT or two).
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#25
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Would love to see this implemented.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
#26
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Bump, this thread about mobs dropping agro via distance is related
https://www.project1999.com/forums/s...d.php?t=217482 | ||
#27
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Quote:
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You only lose when you stop having fun. Work on it.
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