#51
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I know this subject is already being looked at, but here are my 2cp anyway:
I made my research with 2 different kind of mobs and 2 different range of levels. My char is an ogre shaman. First research, my char being lvl 16-17 with dune tarantulas in Nro and Sro. How are mob resists? High when I was lvl 16. A lot easier when I was 17. What level were the mobs? Dark blue con to me. What level were you? 16 and 17 What spell did you cast? Sicken and Spirit strike = Low resist rate. Tainted breath= Higher than the previous spells, but I recall this being like that in live. Root= Very high when I was lvl 16 (2-4 resist for mob), and a lot easier being 17. Second research, my char being 20 with aviak darters. How are mob resists? Ok with some mobs and very high with others. What level were the mobs? Dark blue con to me. What level were you? 20 What spell did you cast? Affliction=Seems to be right. Some resist but not too high. Tainted Breath= Quite higher than disease spell. I always get 2-3 resist per mob. Root= 1-2 resist in some mobs. In other, I just can't make it land or if it does, it doesn't last more than 1 tick (if any). I tried to do a research with even or yellow con mobs when I was 17-19 in oasis (deepwater caimans, crocodiles and deepwater crocs) but I just could't land a root on them (or it didn't last a tick if it landed). I hope this help. | ||
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#52
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How are mob resists? Extremely High
What level were the mobs? White con What level were you? 40 What spell did you cast? Ensnare, Ensnaring root, Drones of Doom, Immolate Pulled an even con ice Giant in Permafrost and he resisted my first 5 ensnare casts and 1 ensnaring root before finally landing one, he went on to resist half of my Drones of Doom casts until I finally had to gate out due to low mana (have 203 wis). 2nd example. at level 38 at Ancient Croc camp in Guk, the crocs were mostly light blue con and was using the root/rot tactic that I had been using there since lvl 32 and after the resist change every single croc would break the root prior to me being able to finish them off which they nearly never broke prior to the change. Non specific - Since the changes to resists I get resisted a lot from virtually all the mobs I hunt (usually blue con), the spells I consistenly use is ensnare, ensnaring root, immolate and Drones of Doom. | ||
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#53
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How are mob resists? very high (3 dooming darkness resists in a row and a FD resist (continued to be attacked after FD)).
What level were the mobs? 26-30 (Dark Blue Saltwater crocs in UGuk). What level were you? 35 What spell did you cast? Dooming Darkness and FD
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
Last edited by Bigcountry23; 03-23-2011 at 02:05 PM..
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#54
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Fixed.
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#55
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Fixed!
Quote:
40 necro ??mob lvl Quote:
if I need to post more info Bugs thread again please let me know Thanks for your time and work! | ||||
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#56
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There hasn't been an update yet...
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Last edited by Uthgaard; 03-25-2011 at 02:59 AM..
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