Project 1999

Go Back   Project 1999 > Server Issues > Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #40  
Old 12-02-2016, 11:52 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Level Based Aggro

Aggro radius is not finite. It decreases in relation to the difference in level between the mob and yourself. This is why greens will often not aggro until you stand right on top of them. It's also why a level 60 monk can pull a mob from in between 2 blues and aggro only one, while a level 52 monk will aggro all 3 every time. This is why a level 60 of any class is sometimes a better puller than a level 52 monk.

Aggro Delay

When you first enter a mobs aggro range, there is a random delay before a mob aggros you. This is supposed to represent the mob debating whether to eat you or not. During this time you are still not aggro, which is why sometimes you can run through a mob with SoW without aggroing, but always aggro it whenever you run through it at normal speed.

*snip*

Aggro Passing Delay

This is a variant of aggro delay. When an aggro mob passes another non-aggro mob, it will pass the Hate list. When a mob wishes to pass the hate list
http://youngsdojo.tripod.com/Pulling.html
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.