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#24
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![]() This is still slated to be changed. I have presented what needs to be modified, and now awaiting the best way to execute it.
Changing the yes/no for binds in zone? No problem. Changing the binds for individual players? Quite a problem, bind information is stored in player profile blobs. We'll fix it when we can. edit: For those curious, check out character_.profile in an eqemu db. | ||
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